* Initial cut of labeler visualizers
* Added event system to the scene so that the UI would work
* Created a shader that can remove the background of the segmentation image
* Changed package for the shader
* Now with sliders in UI for transparency values
* Heads up display information now available
* PR fixes
Some fairly major UI architecture changes to address comments made during the initial cut PR. Things make more sense now.
* Fixes so that rendering is not a frame behind
* Graceful-ish handling of more than 1 perception camera for visualization
* Removal of expired visualization artifacts fixes for SynthDet
Removed bounding boxes and HUD entries for objects no longer being visualized, added performance improvements to handle complete scene changes every frame
* Fixes for scroll bars on HUD and UI Controls on top of UI objects
* Object pooling for HUD entries
* Adding tests for visualization in...
* Do not report bounding boxes for objects that do not match the label config.
* Add test.
* Updating changelog
* Attempting to fix test
* Removing editor platforms for a test that gives unstable output in editors
* Fixing labeling when renderers have per-material MaterialPropertyBlocks. Also supporting refreshing labeling manually after making changes to renderers or the Labeling component.
* updating changelog
* Bounding box 3D
Working version of bounding box 3d with the ability to capture data in either kitti or nuscenes format. I'm going to remove it in the next commit. Just wanted to make sure that we have a commit for this
* BB3D cleaned up files
* Code commented.
* Comment fixes
* Everything appears to be work prior to code clean up
* Everything working before commit
* Cleaned up code
* Updated changelog
* Updated documentation
* Only report 3DBBs for visible, labeled objects
* Moved execution of labeler to OnBeginRenderering
* Now using rendered object info for occlusion
* Json serialization of boundingbox3d data