14 次代码提交 (4f514ec9-7eab-4c3c-ad65-ec37c44e079b)

作者 SHA1 备注 提交日期
Jon Hogins 3ccc7e7b Initial commit 5 年前
Jon Hogins 5eac8e47 Renames, namespace updates, docs, and misc cleanup 4 年前
Jon Hogins 0139bd5b Further docs and naming 4 年前
Jon Hogins 664c2450 Code formatting 4 年前
Jon Hogins 44f1a9f3 Adding custom label ids and label id auto-assignment to LabelingConfiguration. Also renaming LabelingConfigurationEntry to LabelEntry 4 年前
Jon Hogins 50edc569 Supporting SkinnedMeshRenderer for labeling. 4 年前
Jon Hogins 88c3dc1a Major refactoring. Moving RenderedObjectInfo and instance segmentation back into PerceptionCamera. Moving instance id -> labelentry cache into LabelingConfiguration. Properly implementing the labelers. 4 年前
Jon Hogins c821caa7 Labelers are working. Moving SemanticSegmentationLabeler to colors instead of integer values. 4 年前
GitHub 4caee75b Extensible labelers (#28) 4 年前
GitHub 55a8c7fe Labeler docs (#30) 4 年前
GitHub 41416247 Fixing wrong colors in semantic segmentation due to sRGB conversion by changing the shader parameter to a Vector, bypassing sRGB conversion altogether. (#46) 4 年前
GitHub f6a9f70a Feature/lens distortion (#69) 4 年前
Jon Hogins 1ad90fd9 Supporting semantic segmentation in unity simulation. 4 年前
Jon Hogins b178cad2 Non-working partial implementation. Needs merging the individual passes into one uber pass on HDRP I believe 4 年前