}
var points = new List<Vector3>();
// Find the position of the nose
// Find the position of the nose using the nose ray from the starting point found by the eyes
for (int v = 0; v < verticies.Length; v++)
{
for (var c = eyeDistance / 2; c < distanceCheck; c += 0.001f)
var checkForJoints = m_contentTests.ValidateNoseAndEars(selection);
var failedBones = new Dictionary<HumanBone, bool>();
var failedPose = new List<GameObject>();
var newModel = new GameObject();
GameObject newModel;
if (checkForJoints)
status = "Joints already exist";