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bug fix

/validation-tool
Wesley Mareovich Smith 4 年前
当前提交
fad7f529
共有 2 个文件被更改,包括 2 次插入2 次删除
  1. 2
      com.unity.perception/Editor/Character/CharacterToolingLibrary.cs
  2. 2
      com.unity.perception/Editor/Character/CharacterToolingUI.cs

2
com.unity.perception/Editor/Character/CharacterToolingLibrary.cs


}
var points = new List<Vector3>();
// Find the position of the nose
// Find the position of the nose using the nose ray from the starting point found by the eyes
for (int v = 0; v < verticies.Length; v++)
{
for (var c = eyeDistance / 2; c < distanceCheck; c += 0.001f)

2
com.unity.perception/Editor/Character/CharacterToolingUI.cs


var checkForJoints = m_contentTests.ValidateNoseAndEars(selection);
var failedBones = new Dictionary<HumanBone, bool>();
var failedPose = new List<GameObject>();
var newModel = new GameObject();
GameObject newModel;
if (checkForJoints)
status = "Joints already exist";

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