using UnityEngine;
using static UnityEngine.Perception.Content.CharacterValidation;
using System.Linq;
using UnityEngine.Perception.GroundTruth;
public class AssetValidation : EditorWindow
{
fileFormatVersion: 2
guid: c202baa8b32f07b4e9d5f928e71d5ee0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: