/// Defines a set of labels associated with the object and its descendants. A Labeling component will override any Labeling components on the object's ancestors.
/// </summary>
publicclassLabeling:MonoBehaviour
namespaceUnityEngine.Perception.GroundTruth
/// The label names to associate with the GameObject.
/// Defines a set of labels associated with the object and its descendants. A Labeling component will override any Labeling components on the object's ancestors.
[FormerlySerializedAs("classes")]
publicList<string>labels=newList<string>();
publicclassLabeling:MonoBehaviour
{
/// <summary>
/// The label names to associate with the GameObject.