Steven Borkman
4 年前
当前提交
e27d5603
共有 12 个文件被更改,包括 670 次插入 和 4 次删除
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13com.unity.perception/Runtime/GroundTruth/Labelers/BoundingBoxLabeler.cs
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29com.unity.perception/Runtime/GroundTruth/Labelers/CameraLabeler.cs
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43com.unity.perception/Runtime/GroundTruth/Labelers/ObjectCountLabeler.cs
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43com.unity.perception/Runtime/GroundTruth/Labelers/RenderedObjectInfoLabeler.cs
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57com.unity.perception/Runtime/GroundTruth/Labelers/Resources/HUDPanel.cs
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11com.unity.perception/Runtime/GroundTruth/Labelers/Resources/HUDPanel.cs.meta
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129com.unity.perception/Runtime/GroundTruth/Labelers/Resources/HUDPanel.prefab
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7com.unity.perception/Runtime/GroundTruth/Labelers/Resources/HUDPanel.prefab.meta
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39com.unity.perception/Runtime/GroundTruth/Labelers/Resources/KeyValuePanel.cs
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11com.unity.perception/Runtime/GroundTruth/Labelers/Resources/KeyValuePanel.cs.meta
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285com.unity.perception/Runtime/GroundTruth/Labelers/Resources/KeyValuePanel.prefab
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7com.unity.perception/Runtime/GroundTruth/Labelers/Resources/KeyValuePanel.prefab.meta
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Linq; |
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using UnityEngine; |
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using UnityEngine.UI; |
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namespace UnityEngine.Perception.GroundTruth |
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{ |
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/// <summary>
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/// Heads up display panel used to publish a key value pair on the screen.
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/// </summary>
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public class HUDPanel : MonoBehaviour |
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{ |
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Dictionary<string, KeyValuePanel> entries = new Dictionary<string, KeyValuePanel>(); |
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Image img = null; |
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void Awake() |
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{ |
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img = GetComponentInChildren<Image>(); |
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} |
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void Update() |
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{ |
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// TODO - is this slow? If so, figure out a faster way to do this...
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img.enabled = entries.Any(); |
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} |
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/// <summary>
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/// Updates (or creates) an entry with the passed in key value pair
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/// </summary>
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public void UpdateEntry(string key, string value) |
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{ |
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if (!entries.ContainsKey(key)) |
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{ |
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entries[key] = GameObject.Instantiate(Resources.Load<GameObject>("KeyValuePanel")).GetComponent<KeyValuePanel>(); |
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entries[key].SetKey(key); |
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entries[key].transform.SetParent(this.transform, false); |
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} |
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entries[key].SetValue(value); |
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} |
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/// <summary>
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/// Removes the key value pair from the HUD
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/// </summary>
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public void RemoveEntry(string key) |
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{ |
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if (entries.ContainsKey(key)) |
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{ |
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var pair = entries[key]; |
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entries.Remove(key); |
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pair.transform.SetParent(null); |
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Destroy(pair.gameObject); |
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} |
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} |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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|
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namespace UnityEngine.Perception.GroundTruth |
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{ |
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/// <summary>
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///
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/// </summary>
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public class KeyValuePanel : MonoBehaviour |
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{ |
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Text key = null; |
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Text value = null; |
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void Awake() |
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{ |
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key = this.transform.Find("Key").GetComponent<Text>(); |
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value = this.transform.Find("Value").GetComponent<Text>(); |
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} |
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/// <summary>
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/// Sets the key of this key value pair
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/// </summary>
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public void SetKey(string k) |
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{ |
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if (k == null || k == string.Empty) return; |
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key.text = k; |
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} |
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/// <summary>
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/// Sets the value of this key value pair
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/// </summary>
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public void SetValue(string v) |
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{ |
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value.text = v; |
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} |
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} |
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} |
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