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Merge pull request #178 from Unity-Technologies/enable-gpu-instancing

Enabled GPU instancing on sample material
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GitHub 4 年前
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b3389be6
共有 2 个文件被更改,包括 6 次插入4 次删除
  1. 2
      com.unity.perception/CHANGELOG.md
  2. 8
      com.unity.perception/Samples~/Tutorial Files/Background Objects/Materials/prototyping_texture_alignment_01.mat

2
com.unity.perception/CHANGELOG.md


Parameter, ISampler, and non-generic Sampler class UIs now render properly in MonoBehaviours and ScriptableObjects.
Fixed an issue in the perception tutorial sample assets where upon the editor being first opened, and a user generates a dataset by clicking the play button, the first generated image has duplicated textures and hue offsets for all background objects. Enabling the "GPU instancing" boolean in the tutorial's sample material's inspector fixed this issue.
## [0.6.0-preview.1] - 2020-12-03
### Added

8
com.unity.perception/Samples~/Tutorial Files/Background Objects/Materials/prototyping_texture_alignment_01.mat


m_PrefabAsset: {fileID: 0}
m_Name: prototyping_texture_alignment_01
m_Shader: {fileID: -6465566751694194690, guid: 90ad3a47f8ccd406eab0fbf0c7a64d88, type: 3}
m_ShaderKeywords:
m_ShaderKeywords:
m_EnableInstancingVariants: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}

m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Name:
m_EditorClassIdentifier:
version: 1
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