[Setting up your first perception scene](GettingStarted.md)
## Example projects using Perception
### SynthDet
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[SynthDet](https://github.com/Unity-Technologies/SynthDet) is an end-to-end solution for training a 2d object detection model using synthetic data.
### Unity Simulation Smart Camera Example
<imgsrc="images/smartcamera.png"/>
The [Unity Simulation Smart Camera Example](https://github.com/Unity-Technologies/Unity-Simulation-Smart-Camera-Outdoor) illustrates how Perception could be used in a smart city or autonomous vehicle simulation. Datasets can be generated locally or at scale in [Unity Simulation](https://unity.com/products/unity-simulation).
1. Select your project's `ScriptableRenderer` asset and open the inspector window. In most projects it is located at `Assets/Settings/ForwardRenderer.asset`.
2. Click `Add Renderer Feature` and select `Ground Truth Renderer Feature`
2. In the Project panel right click -> Perception -> Labeling Configuration
3. Select the new **Labeling Configuration**
1. Click the **+**
2. In the label text field add the same text that the Label script contains on the objects created in the scene (i.e Cube, Box, Crate)
3. Add a numerical value to the value field
5. On each cube, from the inspector panel add a **Labeling** component
1. Click the **+**
2. In the text field add the name of the object i.e Crate. This will be the label used in the semantic segmentation images
Make sure the labels all have different values, for this example use increments of 10,000 to ensure they show up as very distinct colors in the segmentation images