#if !UNITY_EDITOR
var args = Environment.GetCommandLineArgs();
var filePath = string.Empty;
for (var i = 0; i < args.Length; i++)
for (var i = 0; i < args.Length - 1; i++)
if (args[i] == "--scenario-config-file" && args.Length > i + 1)
if (args[i] == "--scenario-config-file")
{
filePath = args[i + 1];
break;