Make TextureRandomizer compatible with HDRP
Semantic Segmentation Labeler now produces output in the proper form for distributed data generation on Unity Simulation by placing output in randomized directory names
Texture Randomizer is now compatible with HDRP
## [0.6.0-preview.1] - 2020-12-03
### Added
[AddRandomizerMenu("Perception/Texture Randomizer")]
public class TextureRandomizer : Randomizer
{
#if HDRP_PRESENT
static readonly int k_BaseTexture = Shader.PropertyToID("_BaseColorMap");
#else
#endif
/// <summary>
/// The list of textures to sample and apply to tagged objects