// ReSharper disable once ParameterHidesMember
bool ShouldFlipY(Camera camera)
{
Debug.Log(camera);
Debug.Log(hdAdditionalCameraData);
//Based on logic in HDRenderPipeline.PrepareFinalBlitParameters
return camera.targetTexture != null || hdAdditionalCameraData.flipYMode == HDAdditionalCameraData.FlipYMode.ForceFlipY || camera.cameraType == CameraType.Game;
var expectedFirstFrame = Time.frameCount;
yield return null;
EditorApplication.isPaused = true;
//Wait a few editor frames to ensure the issue has a chance to trigger.