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windowed mode requirement added to tutorial

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Mohsen Kamalzadeh 4 年前
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共有 2 个文件被更改,包括 221 次插入1 次删除
  1. 8
      com.unity.perception/Documentation~/Tutorial/Phase3.md
  2. 214
      com.unity.perception/Documentation~/Tutorial/Images/windowed.png

8
com.unity.perception/Documentation~/Tutorial/Phase3.md


* **Action**: From the _**Inspector**_ view of `Perception Camera`, disable real-time visualizations.
In order to make sure our builds are compatible with USim, we need to set our project's scripting backend to _**Mono**_ rather than _**IL2CPP**_. The latter is the default option for projects created with newer versions of Unity, so we need to change it.
In order to make sure our builds are compatible with USim, we need to set our project's scripting backend to _**Mono**_ rather than _**IL2CPP**_. The latter is the default option for projects created with newer versions of Unity, so we need to change it. We will also need to switch to _**Windowed**_ mode.
* **Action**: From the top menu bar, open _**Edit -> Project Settings**_.
* **Action**: In the window that opens, navigate to the _**Player**_ tab, find the _**Scripting Backend**_ setting (under _**Other Settings**_), and change it to _**Mono**_:

</p>
* **Action**: Change _**Fullscreen Mode**_ to _**Windowed**_ and set a width and height of 800 by 600.
<p align="center">
<img src="Images/windowed.png" width="600"/>
</p>
* **Action**: Close _**Project Settings**_.

214
com.unity.perception/Documentation~/Tutorial/Images/windowed.png

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