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added xml docs

/generic-asset-sources
sleal-unity 4 年前
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73dc4995
共有 2 个文件被更改,包括 6 次插入0 次删除
  1. 5
      com.unity.perception/Runtime/Randomization/Scenarios/ScenarioBase.cs
  2. 1
      com.unity.perception/Runtime/Randomization/Scenarios/UnitySimulationScenario.cs

5
com.unity.perception/Runtime/Randomization/Scenarios/ScenarioBase.cs


ScenarioSerializer.SerializeToFile(this, filePath);
}
/// <summary>
/// Loads a scenario configuration from a file located at the given file path
/// </summary>
/// <param name="filePath">The file path of the scenario configuration file</param>
/// <exception cref="FileNotFoundException"></exception>
public void LoadConfigurationFromFile(string filePath)
{
if (!File.Exists(filePath))

1
com.unity.perception/Runtime/Randomization/Scenarios/UnitySimulationScenario.cs


/// <inheritdoc/>
protected sealed override bool isScenarioComplete => currentIteration >= constants.totalIterations;
/// <inheritdoc/>
protected override void LoadConfigurationAsset()
{
if (Configuration.Instance.IsSimulationRunningInCloud())

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