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com.unity.perception/Documentation~/Tutorial/Phase1.md


<img src="Images/pclabelconfigsadded.png" width="400"/>
</p>
The final piece of the label set-up workflow is to assign labels to the objects that are supposed to be detected by an eventual object-detection model, and add those labels to both of the label configurations we have created. As mentioned above, these objects are located at `Assets/Samples/Perception/0.5.0-preview.1/Tutorial Files/ Foreground Objects/Phase 1/Prefabs`.
The final piece of the label set-up workflow is to assign labels to the objects that are supposed to be detected by an eventual object-detection model, and add those labels to both of the label configurations we have created. As mentioned above, these objects are located at `Assets/Samples/Perception/0.5.0-preview.1/Tutorial Files/Foreground Objects/Phase 1/Prefabs`.
In Unity, Prefabs are essentially reusable GameObjects that are stored to disk, along with all their child GameObjects, components, and property values. Let's see what our sample prefabs include.

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