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using System.Collections.Generic; |
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using UnityEngine.Perception.Randomization.Parameters; |
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using UnityEngine.Perception.Randomization.Scenarios; |
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using UnityEngine.Scripting.APIUpdating; |
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namespace UnityEngine.Perception.Randomization.Randomizers |
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{ |
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/// https://issuetracker.unity3d.com/issues/serializereference-non-serialized-initialized-fields-lose-their-values-when-entering-play-mode
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/// </remark>
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[Serializable] |
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Randomizers")] |
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public abstract class Randomizer |
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{ |
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bool m_PreviouslyEnabled; |
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