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Mohsen Kamalzadeh 4 年前
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      com.unity.perception/Documentation~/Tutorial/Phase1.md
  2. 2
      com.unity.perception/Documentation~/Tutorial/Phase2.md

4
com.unity.perception/Documentation~/Tutorial/Phase1.md


* **:green_circle: Action**: Follow the instructions laid out in the notebook and run each code block to view its outputs.
This concludes Phase 1 of the Perception tutorial. In the next phase, you will dive a little bit into randomization code and learn how to build your own custom Randomizer. [Click here to continue to Phase 2: Custom Randomizations](Phase2.md)
This concludes Phase 1 of the Perception tutorial. In the next phase, you will dive a little bit into randomization code and learn how to build your own custom Randomizer.
**[Continue to Phase 2: Custom Randomizations](Phase2.md)**

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com.unity.perception/Documentation~/Tutorial/Phase2.md


By this point in the tutorial, we have learned how to set-up a Perception Scene, randomize our simulation, and verify our generated datasets using Dataset Insights. That said, the size of the dataset we created was only 100 captures, which is not sufficient for model-training purposes. It is now time to generate a large-scale synthetic dataset with tens of thousands of frames using Unity Simulation.
[Click here to continue to Phase 3: Cloud](Phase3.md)
**[Continue to Phase 3: Cloud](Phase3.md)**
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