return lhs . r = = rhs . r & & lhs . g = = rhs . g & & lhs . b = = rhs . b & & lhs . a = = rhs . a ;
}
bool PixelOnScreen ( int x , int y , ( int x , int y ) dimensions )
{
return x > = 0 & & x < dimensions . x & & y > = 0 & & y < dimensions . y ;
}
bool PixelsMatch ( int x , int y , Color32 idColor , ( int x , int y ) dimensions , NativeArray < Color32 > data )
{
var h = dimensions . y - y ;
var pixelColor = data [ h * dimensions . x + x ] ;
return AreEqual ( pixelColor , idColor ) ;
}
static int s_PixelTolerance = 1 ;
// Determine the state of a keypoint. A keypoint is considered visible (state = 2) if it is on screen and not occluded
// by another object. The way that we determine if a point is occluded is by checking the pixel location of the keypoint
// against the instance segmentation mask for the frame. The instance segmentation mask provides the instance id of the
// visible object at a pixel location. Which means, if the keypoint does not match the visible pixel, then another
// object is in front of the keypoint occluding it from view. An important note here is that the keypoint is an infintely small
// point in space, which can lead to false negatives due to rounding issues if the keypoint is on the edge of an object or very
// close to the edge of the screen. Because of this we will test not only the keypoint pixel, but also the immediate surrounding
// pixels to determine if the pixel is really visible. This method returns 1 if the pixel is not visible but on screen, and 0
// if the pixel is off of the screen (taken the tolerance into account).
int DetermineKeypointState ( Keypoint keypoint , Color32 instanceIdColor , ( int x , int y ) dimensions , NativeArray < Color32 > data )
{
if ( keypoint . state = = 0 ) return 0 ;
var centerX = Mathf . RoundToInt ( keypoint . x ) ;
var centerY = Mathf . RoundToInt ( keypoint . y ) ;
var pixelOnScreen = false ;
for ( var y = centerY - s_PixelTolerance ; y < = centerY + s_PixelTolerance ; y + + )
{
for ( var x = centerX - s_PixelTolerance ; x < = centerX + s_PixelTolerance ; x + + )
{
if ( ! PixelOnScreen ( x , y , dimensions ) ) continue ;
pixelOnScreen = true ;
if ( PixelsMatch ( x , y , instanceIdColor , dimensions , data ) )
{
return 2 ;
}
}
}
return pixelOnScreen ? 1 : 0 ;
}
void OnInstanceSegmentationImageReadback ( int frameCount , NativeArray < Color32 > data , RenderTexture renderTexture )
{
if ( ! m_AsyncAnnotations . TryGetValue ( frameCount , out var asyncAnnotation ) )
var width = renderTexture . width ;
var dimensions = ( renderTexture . width , renderTexture . height ) ;
m_ToReport . Clear ( ) ;
foreach ( var keypoint in keypointSet . Value . keypoints )
{
// If the keypoint isn't mapped to a body part keep it at 0
if ( keypoint . state = = 0 ) continue ;
keypoint . state = DetermineKeypointState ( keypoint , idColor , dimensions , data ) ;
if ( keypoint . x < 0 | | keypoint . x > width | | keypoint . y < 0 | | keypoint . y > renderTexture . height )
if ( keypoint . state = = 0 )
keypoint . state = 0 ;
// Get the pixel color at the keypoints location
var height = renderTexture . height - ( int ) keypoint . y ;
var pixel = data [ height * width + ( int ) keypoint . x ] ;
keypoint . state = AreEqual ( pixel , idColor ) ? 2 : 1 ;
shouldReport = true ;
}
}
float GetCaptureHeight ( )
{
return perceptionCamera . attachedCamera . targetTexture ! = null ?
perceptionCamera . attachedCamera . targetTexture . height : Screen . height ;
var targetTexture = perceptionCamera . attachedCamera . targetTexture ;
return targetTexture ! = null ?
targetTexture . height : Screen . height ;
}
// Converts a coordinate from world space into pixel space
cached . keypoints . instance_id = labeledEntity . instanceId ;
cached . keypoints . label_id = labelEntry . id ;
cached . keypoints . template_guid = activeTemplate . templateID . ToString ( ) ;
cached . keypoints . template_guid = activeTemplate . templateID ;
cached . keypoints . keypoints = new Keypoint [ activeTemplate . keypoints . Length ] ;
for ( var i = 0 ; i < cached . keypoints . keypoints . Length ; i + + )
KeypointJson TemplateToJson ( KeypointTemplate input )
{
var json = new KeypointJson ( ) ;
json . template_id = input . templateID . ToString ( ) ;
json . template_id = input . templateID ;
json . template_name = input . templateName ;
json . key_points = new JointJson [ input . keypoints . Length ] ;
json . skeleton = new SkeletonJson [ input . skeleton . Length ] ;