Mohsen Kamalzadeh
4 年前
当前提交
209d1c40
共有 17 个文件被更改,包括 308 次插入 和 99 次删除
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25TestProjects/PerceptionURP/Assets/Rotator.cs
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38TestProjects/PerceptionURP/Assets/Scenes/SampleScene.unity
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21TestProjects/PerceptionURP/Packages/packages-lock.json
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2TestProjects/PerceptionURP/ProjectSettings/QualitySettings.asset
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2com.unity.perception/Editor/GroundTruth/PerceptionCameraEditor.cs
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43com.unity.perception/Runtime/GroundTruth/DatasetCapture.cs
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5com.unity.perception/Runtime/GroundTruth/Labelers/Visualization/OverlayPanel.cs
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9com.unity.perception/Runtime/GroundTruth/PerceptionCamera.cs
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80com.unity.perception/Runtime/GroundTruth/SimulationState.cs
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2com.unity.perception/Tests/Editor/DatasetCaptureEditorTests.cs
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22com.unity.perception/Tests/Runtime/GroundTruthTests/DatasetCaptureSensorSchedulingTests.cs
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40com.unity.perception/Tests/Runtime/GroundTruthTests/DatasetCaptureTests.cs
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8TestProjects/PerceptionURP/Assets/Scenes/SampleScene.meta
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94TestProjects/PerceptionURP/Assets/Scenes/SampleScene/Main Camera Profile.asset
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8TestProjects/PerceptionURP/Assets/Scenes/SampleScene/Main Camera Profile.asset.meta
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8TestProjects/PerceptionURP/Assets/StreamingAssets.meta
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using UnityEngine; |
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using System; |
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using UnityEngine; |
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using UnityEngine.Rendering; |
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|
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DateTime prev = DateTime.Now; |
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double[] difs = new double[1000]; |
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int count = 0; |
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var now = DateTime.Now; |
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var dif = now - prev; |
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prev = now; |
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if (count < difs.Length) |
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{ |
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difs[count] = dif.TotalMilliseconds; |
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} |
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else |
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{ |
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Debug.Log("DIFS=================="); |
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for (int i = 0; i < difs.Length; i++) |
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{ |
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Debug.Log(difs[i]+"\n"); |
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} |
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} |
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|
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count++; |
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} |
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} |
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m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} |
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m_Name: Main Camera Profile |
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