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{ |
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[SerializeField] internal GameObject gameObject; |
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[SerializeField] internal Component component; |
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[SerializeField] internal string propertyName = ""; |
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[SerializeField] internal string propertyName = string.Empty; |
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[SerializeField] internal FieldOrProperty fieldOrProperty = FieldOrProperty.Field; |
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[SerializeField] internal ParameterApplicationFrequency applicationFrequency = ParameterApplicationFrequency.OnIterationSetup; |
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