.RefreshLabeling(m_Entity);
}
#if UNITY_EDITOR
/// <summary>
/// Get the path of the given asset in the project, or get the path of the given Scene GameObject's source prefab if any
/// </summary>
return assetPath;
#endif
/// A labeling scheme based on which an automatic label can be produced for a given asset. E.g. based on asset name, asset path, etc.
return stringList.Count > 1 ? stringList[stringList.Count-2] : null;