EditorUtility.ClearProgressBar();
}
#if UNITY_EDITOR_WIN
private static bool RestartBrowser()
{
currentProcessId = PlayerPrefs.HasKey("currentProcessId") ? PlayerPrefs.GetInt("currentProcessId") : -1;
return false;
#elif UNITY_EDITOR_OSX
#if UNITY_EDITOR_OSX
private static void KillProcess()