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191 行
7.1 KiB
191 行
7.1 KiB
// ----------------------------------------------------------------------------------------------------------------------
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// <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary>
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// <remarks>ChatClient is the main class of this api.</remarks>
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// <copyright company="Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright>
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// ----------------------------------------------------------------------------------------------------------------------
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#if UNITY_4_7 || UNITY_5 || UNITY_5_3_OR_NEWER
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#define SUPPORTED_UNITY
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#endif
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namespace Photon.Chat
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{
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using System.Collections.Generic;
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using System.Text;
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#if SUPPORTED_UNITY || NETFX_CORE
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using Hashtable = ExitGames.Client.Photon.Hashtable;
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using SupportClass = ExitGames.Client.Photon.SupportClass;
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#endif
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/// <summary>
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/// A channel of communication in Photon Chat, updated by ChatClient and provided as READ ONLY.
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/// </summary>
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/// <remarks>
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/// Contains messages and senders to use (read!) and display by your GUI.
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/// Access these by:
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/// ChatClient.PublicChannels
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/// ChatClient.PrivateChannels
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/// </remarks>
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public class ChatChannel
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{
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/// <summary>Name of the channel (used to subscribe and unsubscribe).</summary>
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public readonly string Name;
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/// <summary>Senders of messages in chronological order. Senders and Messages refer to each other by index. Senders[x] is the sender of Messages[x].</summary>
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public readonly List<string> Senders = new List<string>();
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/// <summary>Messages in chronological order. Senders and Messages refer to each other by index. Senders[x] is the sender of Messages[x].</summary>
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public readonly List<object> Messages = new List<object>();
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/// <summary>If greater than 0, this channel will limit the number of messages, that it caches locally.</summary>
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public int MessageLimit;
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/// <summary>Unique channel ID.</summary>
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public int ChannelID;
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/// <summary>Is this a private 1:1 channel?</summary>
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public bool IsPrivate { get; protected internal set; }
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/// <summary>Count of messages this client still buffers/knows for this channel.</summary>
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public int MessageCount { get { return this.Messages.Count; } }
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/// <summary>
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/// ID of the last message received.
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/// </summary>
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public int LastMsgId { get; protected set; }
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private Dictionary<object, object> properties;
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/// <summary>Whether or not this channel keeps track of the list of its subscribers.</summary>
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public bool PublishSubscribers { get; protected set; }
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/// <summary>Maximum number of channel subscribers. 0 means infinite.</summary>
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public int MaxSubscribers { get; protected set; }
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/// <summary>Subscribed users.</summary>
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public readonly HashSet<string> Subscribers = new HashSet<string>();
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/// <summary>Used internally to create new channels. This does NOT create a channel on the server! Use ChatClient.Subscribe.</summary>
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public ChatChannel(string name)
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{
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this.Name = name;
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}
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public bool TryGetProperty(string key, out object value)
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{
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if (properties == null)
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{
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value = default(object);
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return false;
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}
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return properties.TryGetValue(key, out value);
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}
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/// <summary>Used internally to add messages to this channel.</summary>
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public void Add(string sender, object message, int msgId)
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{
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this.Senders.Add(sender);
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this.Messages.Add(message);
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this.LastMsgId = msgId;
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this.TruncateMessages();
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}
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/// <summary>Used internally to add messages to this channel.</summary>
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public void Add(string[] senders, object[] messages, int lastMsgId)
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{
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this.Senders.AddRange(senders);
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this.Messages.AddRange(messages);
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this.LastMsgId = lastMsgId;
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this.TruncateMessages();
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}
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/// <summary>Reduces the number of locally cached messages in this channel to the MessageLimit (if set).</summary>
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public void TruncateMessages()
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{
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if (this.MessageLimit <= 0 || this.Messages.Count <= this.MessageLimit)
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{
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return;
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}
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int excessCount = this.Messages.Count - this.MessageLimit;
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this.Senders.RemoveRange(0, excessCount);
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this.Messages.RemoveRange(0, excessCount);
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}
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/// <summary>Clear the local cache of messages currently stored. This frees memory but doesn't affect the server.</summary>
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public void ClearMessages()
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{
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this.Senders.Clear();
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this.Messages.Clear();
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}
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/// <summary>Provides a string-representation of all messages in this channel.</summary>
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/// <returns>All known messages in format "Sender: Message", line by line.</returns>
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public string ToStringMessages()
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{
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StringBuilder txt = new StringBuilder();
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for (int i = 0; i < this.Messages.Count; i++)
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{
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txt.AppendLine(string.Format("{0}: {1}", this.Senders[i], this.Messages[i]));
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}
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return txt.ToString();
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}
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internal void ReadProperties(Dictionary<object, object> newProperties)
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{
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if (newProperties != null && newProperties.Count > 0)
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{
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if (this.properties == null)
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{
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this.properties = new Dictionary<object, object>(newProperties.Count);
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}
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foreach (var k in newProperties.Keys)
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{
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if (newProperties[k] == null)
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{
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if (this.properties.ContainsKey(k))
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{
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this.properties.Remove(k);
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}
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}
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else
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{
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this.properties[k] = newProperties[k];
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}
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}
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object temp;
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if (this.properties.TryGetValue(ChannelWellKnownProperties.PublishSubscribers, out temp))
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{
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this.PublishSubscribers = (bool)temp;
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}
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if (this.properties.TryGetValue(ChannelWellKnownProperties.MaxSubscribers, out temp))
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{
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this.MaxSubscribers = (int)temp;
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}
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}
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}
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internal void AddSubscribers(string[] users)
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{
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if (users == null)
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{
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return;
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}
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for (int i = 0; i < users.Length; i++)
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{
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this.Subscribers.Add(users[i]);
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}
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}
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internal void ClearProperties()
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{
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if (this.properties != null && this.properties.Count > 0)
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{
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this.properties.Clear();
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}
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}
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}
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}
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