Boss Room 是一款使用 Unity MLAPI 制作的全功能合作多人 RPG。 它旨在作为学习样本,展示类似游戏中经常出现的某些典型游戏模式。
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David Woodruff 51fa5d4c removing unneeded kludge for getting NetworkingManagerGO 4 年前
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Client fixing issue causing blank IPs to not work 4 年前
Server can now connect to remote host and switch to his scene 4 年前
Shared removing unneeded kludge for getting NetworkingManagerGO 4 年前
Character.cs Remove unecessary target assignment. 4 年前
Character.cs.meta Host mode movement and interpolation (no networking sync yet) 4 年前
Client.meta stubs for main menu scene 4 年前
Interpolation.cs Host mode movement and interpolation (no networking sync yet) 4 年前
Interpolation.cs.meta Host mode movement and interpolation (no networking sync yet) 4 年前
NetworkingManagerHUD.cs Add NetworkingManagerHUD 4 年前
NetworkingManagerHUD.cs.meta Add NetworkingManagerHUD 4 年前
PlayerInput.cs Host mode movement and interpolation (no networking sync yet) 4 年前
PlayerInput.cs.meta Host mode movement and interpolation (no networking sync yet) 4 年前
PositionInterpolation.cs Add movement replication 4 年前
PositionInterpolation.cs.meta Host mode movement and interpolation (no networking sync yet) 4 年前
Server.meta more progress on core scene switching framework 4 年前
Shared.meta stubs for main menu scene 4 年前
SimulationManager.cs Host mode movement and interpolation (no networking sync yet) 4 年前
SimulationManager.cs.meta Host mode movement and interpolation (no networking sync yet) 4 年前