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// ----------------------------------------------------------------------------
// <copyright file="SupportLogger.cs" company="Exit Games GmbH">
// Loadbalancing Framework for Photon - Copyright (C) 2018 Exit Games GmbH
// </copyright>
// <summary>
// Implements callbacks of the Realtime API to logs selected information
// for support cases.
// </summary>
// <author>developer@photonengine.com</author>
// ----------------------------------------------------------------------------
#if UNITY_4_7 || UNITY_5 || UNITY_5_3_OR_NEWER
#define SUPPORTED_UNITY
#endif
namespace Photon.Realtime
{
using System.Text;
using System.Collections;
using System.Collections.Generic;
using Stopwatch = System.Diagnostics.Stopwatch;
using ExitGames.Client.Photon;
#if SUPPORTED_UNITY
using UnityEngine;
#endif
#if SUPPORTED_UNITY || NETFX_CORE
using Hashtable = ExitGames.Client.Photon.Hashtable;
using SupportClass = ExitGames.Client.Photon.SupportClass;
#endif
/// <summary>
/// Helper class to debug log basic information about Photon client and vital traffic statistics.
/// </summary>
/// <remarks>
/// Set SupportLogger.Client for this to work.
/// </remarks>
#if SUPPORTED_UNITY
[DisallowMultipleComponent]
[AddComponentMenu("")] // hide from Unity Menus and searches
public class SupportLogger : MonoBehaviour, IConnectionCallbacks , IMatchmakingCallbacks , IInRoomCallbacks, ILobbyCallbacks, IErrorInfoCallback
#else
public class SupportLogger : IConnectionCallbacks, IInRoomCallbacks, IMatchmakingCallbacks , ILobbyCallbacks
#endif
{
/// <summary>
/// Toggle to enable or disable traffic statistics logging.
/// </summary>
public bool LogTrafficStats = true;
private bool loggedStillOfflineMessage;
private LoadBalancingClient client;
private Stopwatch startStopwatch;
private int pingMax;
private int pingMin;
/// <summary>
/// Photon client to log information and statistics from.
/// </summary>
public LoadBalancingClient Client
{
get { return this.client; }
set
{
if (this.client != value)
{
if (this.client != null)
{
this.client.RemoveCallbackTarget(this);
}
this.client = value;
if (this.client != null)
{
this.client.AddCallbackTarget(this);
}
}
}
}
#if SUPPORTED_UNITY
protected void Start()
{
if (this.startStopwatch == null)
{
this.startStopwatch = new Stopwatch();
this.startStopwatch.Start();
}
}
protected void OnApplicationPause(bool pause)
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnApplicationPause: " + pause + " connected: " + (this.client == null ? "no (client is null)" : this.client.IsConnected.ToString()));
}
protected void OnApplicationQuit()
{
this.CancelInvoke();
}
#endif
public void StartLogStats()
{
#if SUPPORTED_UNITY
this.InvokeRepeating("LogStats", 10, 10);
#else
Debug.Log("Not implemented for non-Unity projects.");
#endif
}
public void StopLogStats()
{
#if SUPPORTED_UNITY
this.CancelInvoke("LogStats");
#else
Debug.Log("Not implemented for non-Unity projects.");
#endif
}
private void StartTrackValues()
{
#if SUPPORTED_UNITY
this.InvokeRepeating("TrackValues", 0.5f, 0.5f);
#else
Debug.Log("Not implemented for non-Unity projects.");
#endif
}
private void StopTrackValues()
{
#if SUPPORTED_UNITY
this.CancelInvoke("TrackValues");
#else
Debug.Log("Not implemented for non-Unity projects.");
#endif
}
private string GetFormattedTimestamp()
{
if (this.startStopwatch == null)
{
this.startStopwatch = new Stopwatch();
this.startStopwatch.Start();
}
return string.Format("[{0}.{1}]", this.startStopwatch.Elapsed.Seconds, this.startStopwatch.Elapsed.Milliseconds);
}
// called via InvokeRepeatedly
private void TrackValues()
{
if (this.client != null)
{
int currentRtt = this.client.LoadBalancingPeer.RoundTripTime;
if (currentRtt > this.pingMax)
{
this.pingMax = currentRtt;
}
if (currentRtt < this.pingMin)
{
this.pingMin = currentRtt;
}
}
}
/// <summary>
/// Debug logs vital traffic statistics about the attached Photon Client.
/// </summary>
public void LogStats()
{
if (this.client == null || this.client.State == ClientState.PeerCreated)
{
return;
}
if (this.LogTrafficStats)
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger " + this.client.LoadBalancingPeer.VitalStatsToString(false) + " Ping min/max: " + this.pingMin + "/" + this.pingMax);
}
}
/// <summary>
/// Debug logs basic information (AppId, AppVersion, PeerID, Server address, Region) about the attached Photon Client.
/// </summary>
private void LogBasics()
{
if (this.client != null)
{
List<string> buildProperties = new List<string>(10);
#if SUPPORTED_UNITY
buildProperties.Add(Application.unityVersion);
buildProperties.Add(Application.platform.ToString());
#endif
#if ENABLE_IL2CPP
buildProperties.Add("ENABLE_IL2CPP");
#endif
#if ENABLE_MONO
buildProperties.Add("ENABLE_MONO");
#endif
#if DEBUG
buildProperties.Add("DEBUG");
#endif
#if MASTER
buildProperties.Add("MASTER");
#endif
#if NET_4_6
buildProperties.Add("NET_4_6");
#endif
#if NET_STANDARD_2_0
buildProperties.Add("NET_STANDARD_2_0");
#endif
#if NETFX_CORE
buildProperties.Add("NETFX_CORE");
#endif
#if NET_LEGACY
buildProperties.Add("NET_LEGACY");
#endif
#if UNITY_64
buildProperties.Add("UNITY_64");
#endif
StringBuilder sb = new StringBuilder();
string appIdShort = string.IsNullOrEmpty(this.client.AppId) || this.client.AppId.Length < 8 ? this.client.AppId : string.Concat(this.client.AppId.Substring(0, 8), "***");
sb.AppendFormat("{0} SupportLogger Info: ", this.GetFormattedTimestamp());
sb.AppendFormat("AppID: \"{0}\" AppVersion: \"{1}\" ClientVersion: {2} Build: {3} ", appIdShort, this.client.AppVersion, this.client.LoadBalancingPeer.ClientVersion, string.Join(", ", buildProperties.ToArray()));
sb.AppendFormat("UserId: \"{0}\" AuthType: {1} {2} {3} PeerID: {4} ", this.client.UserId, (this.client.AuthValues != null) ? this.client.AuthValues.AuthType.ToString() : "N/A", this.client.AuthMode, this.client.EncryptionMode, this.client.LoadBalancingPeer.PeerID);
//NOTE: this.client.LoadBalancingPeer.ServerIpAddress requires Photon3Unity3d.dll v4.1.2.5 and up
sb.AppendFormat("NameServer: {0} Server: {1} IP: {2} Region: {3} Socket: {4} ", this.client.NameServerHost, this.client.CurrentServerAddress, this.client.LoadBalancingPeer.ServerIpAddress, this.client.CloudRegion, this.client.LoadBalancingPeer.SocketImplementation);
Debug.Log(sb.ToString());
}
}
public void OnConnected()
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnConnected().");
this.pingMax = 0;
this.pingMin = this.client.LoadBalancingPeer.RoundTripTime;
this.LogBasics();
if (this.LogTrafficStats)
{
this.client.LoadBalancingPeer.TrafficStatsEnabled = false;
this.client.LoadBalancingPeer.TrafficStatsEnabled = true;
this.StartLogStats();
}
this.StartTrackValues();
}
public void OnConnectedToMaster()
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnConnectedToMaster().");
}
public void OnFriendListUpdate(List<FriendInfo> friendList)
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnFriendListUpdate(friendList).");
}
public void OnJoinedLobby()
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnJoinedLobby(" + this.client.CurrentLobby + ").");
}
public void OnLeftLobby()
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnLeftLobby().");
}
public void OnCreateRoomFailed(short returnCode, string message)
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnCreateRoomFailed(" + returnCode+","+message+").");
}
public void OnJoinedRoom()
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnJoinedRoom(" + this.client.CurrentRoom + "). " + this.client.CurrentLobby + " GameServer:" + this.client.GameServerAddress);
}
public void OnJoinRoomFailed(short returnCode, string message)
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnJoinRoomFailed(" + returnCode+","+message+").");
}
public void OnJoinRandomFailed(short returnCode, string message)
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnJoinRandomFailed(" + returnCode+","+message+").");
}
public void OnCreatedRoom()
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnCreatedRoom(" + this.client.CurrentRoom + "). " + this.client.CurrentLobby + " GameServer:" + this.client.GameServerAddress);
}
public void OnLeftRoom()
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnLeftRoom().");
}
public void OnDisconnected(DisconnectCause cause)
{
this.StopLogStats();
this.StopTrackValues();
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnDisconnected(" + cause + ").");
this.LogBasics();
this.LogStats();
}
public void OnRegionListReceived(RegionHandler regionHandler)
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnRegionListReceived(regionHandler).");
this.LogBasics();
}
public void OnRoomListUpdate(List<RoomInfo> roomList)
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnRoomListUpdate(roomList). roomList.Count: " + roomList.Count);
}
public void OnPlayerEnteredRoom(Player newPlayer)
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnPlayerEnteredRoom(" + newPlayer+").");
}
public void OnPlayerLeftRoom(Player otherPlayer)
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnPlayerLeftRoom(" + otherPlayer+").");
}
public void OnRoomPropertiesUpdate(Hashtable propertiesThatChanged)
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnRoomPropertiesUpdate(propertiesThatChanged).");
}
public void OnPlayerPropertiesUpdate(Player targetPlayer, Hashtable changedProps)
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnPlayerPropertiesUpdate(targetPlayer,changedProps).");
}
public void OnMasterClientSwitched(Player newMasterClient)
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnMasterClientSwitched(" + newMasterClient+").");
}
public void OnCustomAuthenticationResponse(Dictionary<string, object> data)
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnCustomAuthenticationResponse(" + data.ToStringFull()+").");
}
public void OnCustomAuthenticationFailed (string debugMessage)
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnCustomAuthenticationFailed(" + debugMessage+").");
}
public void OnLobbyStatisticsUpdate(List<TypedLobbyInfo> lobbyStatistics)
{
Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnLobbyStatisticsUpdate(lobbyStatistics).");
}
#if !SUPPORTED_UNITY
private static class Debug
{
public static void Log(string msg)
{
System.Diagnostics.Debug.WriteLine(msg);
}
public static void LogWarning(string msg)
{
System.Diagnostics.Debug.WriteLine(msg);
}
public static void LogError(string msg)
{
System.Diagnostics.Debug.WriteLine(msg);
}
}
#endif
public void OnErrorInfo(ErrorInfo errorInfo)
{
Debug.LogError(errorInfo.ToString());
}
}
}