Boss Room 是一款使用 Unity MLAPI 制作的全功能合作多人 RPG。 它旨在作为学习样本,展示类似游戏中经常出现的某些典型游戏模式。
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jdepuy 59457d08 Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
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Test adding stormflag art assets and test scene 4 年前
Hair_Archer_Boy.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Hair_Archer_Boy.mat.meta adding stormflag art assets and test scene 4 年前
Hair_Archer_Girl.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Hair_Archer_Girl.mat.meta adding stormflag art assets and test scene 4 年前
Hair_Mage_Boy.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Hair_Mage_Boy.mat.meta adding stormflag art assets and test scene 4 年前
Hair_Mage_Girl.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Hair_Mage_Girl.mat.meta adding stormflag art assets and test scene 4 年前
Hair_Rogue_Boy.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Hair_Rogue_Boy.mat.meta adding stormflag art assets and test scene 4 年前
Hair_Rogue_Girl.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Hair_Rogue_Girl.mat.meta adding stormflag art assets and test scene 4 年前
Hair_Tank_Boy.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Hair_Tank_Boy.mat.meta adding stormflag art assets and test scene 4 年前
Hair_Tank_Girl.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Hair_Tank_Girl.mat.meta adding stormflag art assets and test scene 4 年前
Head_Archer_Boy.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Head_Archer_Boy.mat.meta adding stormflag art assets and test scene 4 年前
Head_Archer_Girl.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Head_Archer_Girl.mat.meta adding stormflag art assets and test scene 4 年前
Head_Boss.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Head_Boss.mat.meta Added new suite of Tank Class animations including knockback, fixed material on Boss head and imp head 4 年前
Head_Imp.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Head_Imp.mat.meta Added imp enemy to character lineup. Updated Boss with his own animation controller and replaced old boss prefab with new one that now has the cape rigged and animated 4 年前
Head_Mage_Boy.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Head_Mage_Boy.mat.meta adding stormflag art assets and test scene 4 年前
Head_Mage_Girl.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Head_Mage_Girl.mat.meta adding stormflag art assets and test scene 4 年前
Head_Rogue_Boy.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Head_Rogue_Boy.mat.meta adding stormflag art assets and test scene 4 年前
Head_Rogue_Girl.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Head_Rogue_Girl.mat.meta adding stormflag art assets and test scene 4 年前
Head_Tank_Boy.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Head_Tank_Boy.mat.meta adding stormflag art assets and test scene 4 年前
Head_Tank_Girl.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Head_Tank_Girl.mat.meta adding stormflag art assets and test scene 4 年前
Test.meta adding stormflag art assets and test scene 4 年前
Torso_Archer.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Torso_Archer.mat.meta adding stormflag art assets and test scene 4 年前
Torso_Boss.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Torso_Boss.mat.meta adding stormflag art assets and test scene 4 年前
Torso_Imp.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Torso_Imp.mat.meta Added imp enemy to character lineup. Updated Boss with his own animation controller and replaced old boss prefab with new one that now has the cape rigged and animated 4 年前
Torso_Mage_Boy.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Torso_Mage_Boy.mat.meta adding stormflag art assets and test scene 4 年前
Torso_Mage_Girl.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Torso_Mage_Girl.mat.meta adding stormflag art assets and test scene 4 年前
Torso_Rogue.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Torso_Rogue.mat.meta adding stormflag art assets and test scene 4 年前
Torso_Tank.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Torso_Tank.mat.meta adding stormflag art assets and test scene 4 年前
Weapons_Archer.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Weapons_Archer.mat.meta adding stormflag art assets and test scene 4 年前
Weapons_Mage.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Weapons_Mage.mat.meta adding stormflag art assets and test scene 4 年前
Weapons_Rogue.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Weapons_Rogue.mat.meta adding stormflag art assets and test scene 4 年前
Weapons_Tank.mat Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 3 年前
Weapons_Tank.mat.meta adding stormflag art assets and test scene 4 年前