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29 行
959 B
29 行
959 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using BossRoom;
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namespace BossRoom.Client
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{
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/// <summary>
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/// Game Logic that runs when sitting at the MainMenu. This is likely to be "nothing", as no game has been started. But it is
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/// nonetheless important to have a game state, as the GameStateBehaviour system requires that all scenes have states.
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/// </summary>
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public class ClientMainMenuState : GameStateBehaviour
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{
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public override GameState ActiveState { get { return GameState.MAINMENU; } }
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public override void NetworkStart()
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{
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//note: this code won't ever run, because there is no network connection at the main menu screen.
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//fortunately we know you are a client, because all players are clients when sitting at the main menu screen.
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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