Boss Room 是一款使用 Unity MLAPI 制作的全功能合作多人 RPG。 它旨在作为学习样本,展示类似游戏中经常出现的某些典型游戏模式。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

172 行
4.9 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5436007408952557947
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5436007408952557925}
- component: {fileID: 5436007408952557924}
- component: {fileID: 5436007408952557927}
- component: {fileID: 5436007408952557926}
- component: {fileID: 5436007408952557945}
m_Layer: 0
m_Name: NetworkingManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5436007408952557925
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5436007408952557947}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &5436007408952557924
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5436007408952557947}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 593a2fe42fa9d37498c96f9a383b6521, type: 3}
m_Name:
m_EditorClassIdentifier:
DontDestroy: 1
RunInBackground: 1
LogLevel: 1
NetworkConfig:
ProtocolVersion: 0
NetworkTransport: {fileID: 5436007408952557927}
RegisteredScenes:
- MainMenu
- CharSelect
- SampleScene
- DungeonTest
AllowRuntimeSceneChanges: 1
NetworkedPrefabs:
- Prefab: {fileID: 4600110157238723781, guid: bb87f9bac2595f8499c048016c4b2e1d, type: 3}
PlayerPrefab: 1
- Prefab: {fileID: 3565665953789623672, guid: 1a58a2c4657fe6d4890d9ad39f43894e, type: 3}
PlayerPrefab: 0
- Prefab: {fileID: 297185343939699586, guid: 8b9c63e7d70c5ff48a03aad51e17103c, type: 3}
PlayerPrefab: 0
- Prefab: {fileID: 4340979889802297118, guid: 5f8daaa54415e5e41b5162cd13121359, type: 3}
PlayerPrefab: 0
PlayerPrefabHash:
id: 0
CreatePlayerPrefab: 0
ReceiveTickrate: 0
MaxReceiveEventsPerTickRate: 1000
EventTickrate: 30
ClientConnectionBufferTimeout: 10
ConnectionApproval: 1
ConnectionData:
SecondsHistory: 0
EnableTimeResync: 0
TimeResyncInterval: 30
EnableNetworkedVar: 1
EnsureNetworkedVarLengthSafety: 0
EnableSceneManagement: 1
ForceSamePrefabs: 0
UsePrefabSync: 0
RecycleNetworkIds: 1
NetworkIdRecycleDelay: 120
RpcHashSize: 0
LoadSceneTimeOut: 120
EnableMessageBuffering: 0
MessageBufferTimeout: 20
EnableNetworkLogs: 1
EnableEncryption: 0
SignKeyExchange: 0
ServerBase64PfxCertificate:
references:
version: 1
00000000:
type: {class: NullableBoolSerializable, ns: MLAPI.Configuration, asm: Unity.Multiplayer.MLAPI.Runtime}
data:
Value: 1897319656204293034
--- !u!114 &5436007408952557927
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5436007408952557947}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b84c2d8dfe509a34fb59e2b81f8e1319, type: 3}
m_Name:
m_EditorClassIdentifier:
MessageBufferSize: 5120
MaxConnections: 100
MaxSentMessageQueueSize: 128
ConnectAddress: 127.0.0.1
ConnectPort: 7777
ServerListenPort: 7777
ServerWebsocketListenPort: 8887
SupportWebsocket: 0
Channels: []
UseMLAPIRelay: 0
MLAPIRelayAddress: 184.72.104.138
MLAPIRelayPort: 8888
MessageSendMode: 0
--- !u!114 &5436007408952557926
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5436007408952557947}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: db28424c2ae12f64da25c9ecccded6b1, type: 3}
m_Name:
m_EditorClassIdentifier:
Port: 7777
Address: 127.0.0.1
PingInterval: 1
DisconnectTimeout: 5
ReconnectDelay: 0.5
MaxConnectAttempts: 10
channels: []
MessageBufferSize: 5120
SimulatePacketLossChance: 0
SimulateMinLatency: 0
SimulateMaxLatency: 0
--- !u!114 &5436007408952557945
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5436007408952557947}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 52c005b32a68a254cbe502a4e5cb8eb6, type: 3}
m_Name:
m_EditorClassIdentifier:
appId: bc5b8b0d-edf3-4c61-9593-ce38da7f0c79
gameVersion: 0.0.0
region: EU
nickName:
roomName:
maxPlayers: 4
batchedTransportEventCode: 129
channelIdCodesStartRange: 130
attachSupportLogger: 1
sendQueueBatchSize: 4096