Boss Room 是一款使用 Unity MLAPI 制作的全功能合作多人 RPG。 它旨在作为学习样本,展示类似游戏中经常出现的某些典型游戏模式。
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David Woodruff 941f2760 integration changes needed to make my work work with Luke's. GameNetHub now follows a listener pattern like other networked components, so avoid any reverse dependencies of shared logic on client/server code. 4 年前
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Game taking merge 2 4 年前
Net integration changes needed to make my work work with Luke's. GameNetHub now follows a listener pattern like other networked components, so avoid any reverse dependencies of shared logic on client/server code. 4 年前
UI integration changes needed to make my work work with Luke's. GameNetHub now follows a listener pattern like other networked components, so avoid any reverse dependencies of shared logic on client/server code. 4 年前
BossRoom.Client.asmdef refactor: Add asmdef files 4 年前
BossRoom.Client.asmdef.meta refactor: Add asmdef files 4 年前
ClientCharacterVisualization.cs docs: Add comments. 4 年前
ClientCharacterVisualization.cs.meta Character spawning and simple input handling and positon replication 4 年前
ClientInputSender.cs refactor: Rename ClientInputSender 4 年前
ClientInputSender.cs.meta Character spawning and simple input handling and positon replication 4 年前
Game.meta more progress on core scene switching framework 4 年前
Net.meta more progress on core scene switching framework 4 年前
UI.meta stubs for main menu scene 4 年前