Boss Room 是一款使用 Unity MLAPI 制作的全功能合作多人 RPG。 它旨在作为学习样本,展示类似游戏中经常出现的某些典型游戏模式。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
GitHub 209fbb65 Feature/template project structure (#38) 4 年前
..
Documentation~ Feature/template project structure (#38) 4 年前
Tests first commit - project template structure with limited dependencies (#13) 4 年前
.npmignore first commit - project template structure with limited dependencies (#13) 4 年前
CHANGELOG.md first commit - project template structure with limited dependencies (#13) 4 年前
CHANGELOG.md.meta first commit - project template structure with limited dependencies (#13) 4 年前
LICENSE.md first commit - project template structure with limited dependencies (#13) 4 年前
LICENSE.md.meta first commit - project template structure with limited dependencies (#13) 4 年前
QAReport.md first commit - project template structure with limited dependencies (#13) 4 年前
QAReport.md.meta first commit - project template structure with limited dependencies (#13) 4 年前
README.md Feature/template project structure (#38) 4 年前
README.md.meta first commit - project template structure with limited dependencies (#13) 4 年前
Tests.meta first commit - project template structure with limited dependencies (#13) 4 年前
Third Party Notices.md first commit - project template structure with limited dependencies (#13) 4 年前
Third Party Notices.md.meta first commit - project template structure with limited dependencies (#13) 4 年前
package.json first commit - project template structure with limited dependencies (#13) 4 年前
package.json.meta first commit - project template structure with limited dependencies (#13) 4 年前

README.md

TODOs (trimmed down version of tasks listed at: https://github.cds.internal.unity3d.com/unity/com.unity.template-starter-kit)

Fill in your project template's package information
Update the following required fields in `Packages/com.unity.template.mytemplate/package.json`:
- `name`: Project template's package name, it should follow this naming convention: `com.unity.template.[your-template-name]`
(Example: `com.unity.template.3d`)
- `displayName`: Package user friendly display name. (Example: `"First person shooter"`). <br>__Note:__ Use a display name that will help users understand what your project template is intended for.
- `version`: Package version `X.Y.Z`, your project **must** adhere to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
- `unity`: Minimum Unity Version your project template is compatible with. (Example: `2018.3`)
- `description`: This is the description for your template which will be displayed to the user to let them know what this template is for. This description shouldn't include anything version-specific and should stay pretty consistent across template versions.
- `dependencies`: Specify the dependencies the template requires. If you add a package to your project, you should also add it here. We try to keep this list as lean as possible to avoid conflicts as much as possible.
Update README.md
The README.md file should contain all pertinent information for template developers, such as:
* Prerequisites
* External tools or development libraries
* Required installed Software

The Readme file at the root of the project should be the same as the one found in the template package folder.

Prepare your documentation
Rename and update **Packages/com.unity.template.mytemplate/Documentation~/your-package-name.md** documentation file.

Use this documentation template to create preliminary, high-level documentation for the _development_ of your template's package. This document is meant to introduce other developers to the features and sample files included in your project template.

Your template's documentation will be made available online and in the editor during publishing to guide our users.
Update the changelog
**Packages/com.unity.template.mytemplate/CHANGELOG.md**.

Every new feature or bug fix should have a trace in this file. For more details on the chosen changelog format, see [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).

Changelogs will be made available online to inform users about the changes they can expect when downloading a project template. As a consequence, the changelog content should be customer friendly and present clear, meaningful information.