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// ----------------------------------------------------------------------------------------------------------------------
// <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary>
// <remarks>ChatClient is the main class of this api.</remarks>
// <copyright company="Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright>
// ----------------------------------------------------------------------------------------------------------------------
#if UNITY_4_7 || UNITY_5 || UNITY_5_3_OR_NEWER
#define SUPPORTED_UNITY
#endif
namespace Photon.Chat
{
using System.Collections.Generic;
using System.Text;
#if SUPPORTED_UNITY || NETFX_CORE
using Hashtable = ExitGames.Client.Photon.Hashtable;
using SupportClass = ExitGames.Client.Photon.SupportClass;
#endif
/// <summary>
/// A channel of communication in Photon Chat, updated by ChatClient and provided as READ ONLY.
/// </summary>
/// <remarks>
/// Contains messages and senders to use (read!) and display by your GUI.
/// Access these by:
/// ChatClient.PublicChannels
/// ChatClient.PrivateChannels
/// </remarks>
public class ChatChannel
{
/// <summary>Name of the channel (used to subscribe and unsubscribe).</summary>
public readonly string Name;
/// <summary>Senders of messages in chronological order. Senders and Messages refer to each other by index. Senders[x] is the sender of Messages[x].</summary>
public readonly List<string> Senders = new List<string>();
/// <summary>Messages in chronological order. Senders and Messages refer to each other by index. Senders[x] is the sender of Messages[x].</summary>
public readonly List<object> Messages = new List<object>();
/// <summary>If greater than 0, this channel will limit the number of messages, that it caches locally.</summary>
public int MessageLimit;
/// <summary>Unique channel ID.</summary>
public int ChannelID;
/// <summary>Is this a private 1:1 channel?</summary>
public bool IsPrivate { get; protected internal set; }
/// <summary>Count of messages this client still buffers/knows for this channel.</summary>
public int MessageCount { get { return this.Messages.Count; } }
/// <summary>
/// ID of the last message received.
/// </summary>
public int LastMsgId { get; protected set; }
private Dictionary<object, object> properties;
/// <summary>Whether or not this channel keeps track of the list of its subscribers.</summary>
public bool PublishSubscribers { get; protected set; }
/// <summary>Maximum number of channel subscribers. 0 means infinite.</summary>
public int MaxSubscribers { get; protected set; }
/// <summary>Subscribed users.</summary>
public readonly HashSet<string> Subscribers = new HashSet<string>();
/// <summary>Used internally to create new channels. This does NOT create a channel on the server! Use ChatClient.Subscribe.</summary>
public ChatChannel(string name)
{
this.Name = name;
}
public bool TryGetProperty(string key, out object value)
{
if (properties == null)
{
value = default(object);
return false;
}
return properties.TryGetValue(key, out value);
}
/// <summary>Used internally to add messages to this channel.</summary>
public void Add(string sender, object message, int msgId)
{
this.Senders.Add(sender);
this.Messages.Add(message);
this.LastMsgId = msgId;
this.TruncateMessages();
}
/// <summary>Used internally to add messages to this channel.</summary>
public void Add(string[] senders, object[] messages, int lastMsgId)
{
this.Senders.AddRange(senders);
this.Messages.AddRange(messages);
this.LastMsgId = lastMsgId;
this.TruncateMessages();
}
/// <summary>Reduces the number of locally cached messages in this channel to the MessageLimit (if set).</summary>
public void TruncateMessages()
{
if (this.MessageLimit <= 0 || this.Messages.Count <= this.MessageLimit)
{
return;
}
int excessCount = this.Messages.Count - this.MessageLimit;
this.Senders.RemoveRange(0, excessCount);
this.Messages.RemoveRange(0, excessCount);
}
/// <summary>Clear the local cache of messages currently stored. This frees memory but doesn't affect the server.</summary>
public void ClearMessages()
{
this.Senders.Clear();
this.Messages.Clear();
}
/// <summary>Provides a string-representation of all messages in this channel.</summary>
/// <returns>All known messages in format "Sender: Message", line by line.</returns>
public string ToStringMessages()
{
StringBuilder txt = new StringBuilder();
for (int i = 0; i < this.Messages.Count; i++)
{
txt.AppendLine(string.Format("{0}: {1}", this.Senders[i], this.Messages[i]));
}
return txt.ToString();
}
internal void ReadProperties(Dictionary<object, object> newProperties)
{
if (newProperties != null && newProperties.Count > 0)
{
if (this.properties == null)
{
this.properties = new Dictionary<object, object>(newProperties.Count);
}
foreach (var k in newProperties.Keys)
{
if (newProperties[k] == null)
{
if (this.properties.ContainsKey(k))
{
this.properties.Remove(k);
}
}
else
{
this.properties[k] = newProperties[k];
}
}
object temp;
if (this.properties.TryGetValue(ChannelWellKnownProperties.PublishSubscribers, out temp))
{
this.PublishSubscribers = (bool)temp;
}
if (this.properties.TryGetValue(ChannelWellKnownProperties.MaxSubscribers, out temp))
{
this.MaxSubscribers = (int)temp;
}
}
}
internal void AddSubscribers(string[] users)
{
if (users == null)
{
return;
}
for (int i = 0; i < users.Length; i++)
{
this.Subscribers.Add(users[i]);
}
}
internal void ClearProperties()
{
if (this.properties != null && this.properties.Count > 0)
{
this.properties.Clear();
}
}
}
}