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33 行
1.0 KiB
33 行
1.0 KiB
using System;
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using System.Collections.Generic;
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using BossRoom;
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namespace BossRoomServer
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{
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class ServerGameBRState : GameBRState
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{
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// !! STUB CLASS !!
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// this will be fleshed out with all server-side logic for the Game BossRoom state.
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public override void Destroy()
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{
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base.Destroy();
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}
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public override void Initialize(BossRoomStateManager manager, Dictionary<string, object> stateParams )
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{
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base.Initialize(manager, stateParams);
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//NOTE: it's very important to use MLAPI's scene switching logic, and not switch the scene yourself. If you do,
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//MLAPI will get confused internally about which scene is active.
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//MLAPI_WISHLIST: could MLAPI listen to scene change events and then handle the networked switch itself, internally?
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MLAPI.SceneManagement.NetworkSceneManager.SwitchScene("SampleScene");
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}
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public override void Update()
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{
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base.Update();
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}
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}
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}
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