Boss Room 是一款使用 Unity MLAPI 制作的全功能合作多人 RPG。 它旨在作为学习样本,展示类似游戏中经常出现的某些典型游戏模式。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
David Woodruff f6b9a66a got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
..
Action.cs got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
Action.cs.meta first pass at action system work 4 年前
ActionPlayer.cs got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
ActionPlayer.cs.meta 2nd pass on action system. Not properly replicating to clients yet 4 年前
ChaseAction.cs got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
ChaseAction.cs.meta adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving) 4 年前
MeleeAction.cs got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
MeleeAction.cs.meta 2nd pass on action system. Not properly replicating to clients yet 4 年前