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245 行
8.7 KiB
245 行
8.7 KiB
using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using LiteNetLib.Utils;
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namespace LiteNetLib
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{
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public enum NatAddressType
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{
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Internal,
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External
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}
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public interface INatPunchListener
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{
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void OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token);
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void OnNatIntroductionSuccess(IPEndPoint targetEndPoint, NatAddressType type, string token);
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}
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public class EventBasedNatPunchListener : INatPunchListener
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{
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public delegate void OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token);
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public delegate void OnNatIntroductionSuccess(IPEndPoint targetEndPoint, NatAddressType type, string token);
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public event OnNatIntroductionRequest NatIntroductionRequest;
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public event OnNatIntroductionSuccess NatIntroductionSuccess;
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void INatPunchListener.OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token)
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{
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if(NatIntroductionRequest != null)
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NatIntroductionRequest(localEndPoint, remoteEndPoint, token);
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}
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void INatPunchListener.OnNatIntroductionSuccess(IPEndPoint targetEndPoint, NatAddressType type, string token)
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{
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if (NatIntroductionSuccess != null)
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NatIntroductionSuccess(targetEndPoint, type, token);
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}
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}
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/// <summary>
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/// Module for UDP NAT Hole punching operations. Can be accessed from NetManager
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/// </summary>
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public sealed class NatPunchModule
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{
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struct RequestEventData
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{
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public IPEndPoint LocalEndPoint;
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public IPEndPoint RemoteEndPoint;
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public string Token;
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}
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struct SuccessEventData
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{
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public IPEndPoint TargetEndPoint;
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public NatAddressType Type;
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public string Token;
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}
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class NatIntroduceRequestPacket
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{
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public IPEndPoint Internal { get; set; }
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public string Token { get; set; }
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}
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class NatIntroduceResponsePacket
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{
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public IPEndPoint Internal { get; set; }
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public IPEndPoint External { get; set; }
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public string Token { get; set; }
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}
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class NatPunchPacket
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{
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public string Token { get; set; }
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public bool IsExternal { get; set; }
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}
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private readonly NetSocket _socket;
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private readonly Queue<RequestEventData> _requestEvents = new Queue<RequestEventData>();
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private readonly Queue<SuccessEventData> _successEvents = new Queue<SuccessEventData>();
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private readonly NetDataReader _cacheReader = new NetDataReader();
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private readonly NetDataWriter _cacheWriter = new NetDataWriter();
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private readonly NetPacketProcessor _netPacketProcessor = new NetPacketProcessor(MaxTokenLength);
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private INatPunchListener _natPunchListener;
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public const int MaxTokenLength = 256;
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internal NatPunchModule(NetSocket socket)
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{
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_socket = socket;
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_netPacketProcessor.SubscribeReusable<NatIntroduceResponsePacket>(OnNatIntroductionResponse);
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_netPacketProcessor.SubscribeReusable<NatIntroduceRequestPacket, IPEndPoint>(OnNatIntroductionRequest);
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_netPacketProcessor.SubscribeReusable<NatPunchPacket, IPEndPoint>(OnNatPunch);
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}
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internal void ProcessMessage(IPEndPoint senderEndPoint, NetPacket packet)
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{
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lock (_cacheReader)
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{
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_cacheReader.SetSource(packet.RawData, NetConstants.HeaderSize, packet.Size);
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_netPacketProcessor.ReadAllPackets(_cacheReader, senderEndPoint);
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}
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}
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public void Init(INatPunchListener listener)
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{
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_natPunchListener = listener;
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}
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private void Send<T>(T packet, IPEndPoint target) where T : class, new()
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{
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SocketError errorCode = 0;
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_cacheWriter.Reset();
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_cacheWriter.Put((byte)PacketProperty.NatMessage);
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_netPacketProcessor.Write(_cacheWriter, packet);
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_socket.SendTo(_cacheWriter.Data, 0, _cacheWriter.Length, target, ref errorCode);
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}
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public void NatIntroduce(
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IPEndPoint hostInternal,
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IPEndPoint hostExternal,
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IPEndPoint clientInternal,
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IPEndPoint clientExternal,
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string additionalInfo)
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{
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var req = new NatIntroduceResponsePacket
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{
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Token = additionalInfo
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};
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//First packet (server) send to client
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req.Internal = hostInternal;
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req.External = hostExternal;
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Send(req, clientExternal);
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//Second packet (client) send to server
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req.Internal = clientInternal;
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req.External = clientExternal;
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Send(req, hostExternal);
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}
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public void PollEvents()
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{
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if (_natPunchListener == null || (_successEvents.Count == 0 && _requestEvents.Count == 0))
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return;
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lock (_successEvents)
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{
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while (_successEvents.Count > 0)
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{
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var evt = _successEvents.Dequeue();
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_natPunchListener.OnNatIntroductionSuccess(
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evt.TargetEndPoint,
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evt.Type,
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evt.Token);
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}
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}
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lock (_requestEvents)
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{
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while (_requestEvents.Count > 0)
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{
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var evt = _requestEvents.Dequeue();
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_natPunchListener.OnNatIntroductionRequest(evt.LocalEndPoint, evt.RemoteEndPoint, evt.Token);
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}
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}
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}
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public void SendNatIntroduceRequest(string host, int port, string additionalInfo)
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{
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SendNatIntroduceRequest(NetUtils.MakeEndPoint(host, port), additionalInfo);
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}
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public void SendNatIntroduceRequest(IPEndPoint masterServerEndPoint, string additionalInfo)
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{
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//prepare outgoing data
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string networkIp = NetUtils.GetLocalIp(LocalAddrType.IPv4);
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if (string.IsNullOrEmpty(networkIp))
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{
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networkIp = NetUtils.GetLocalIp(LocalAddrType.IPv6);
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}
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Send(
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new NatIntroduceRequestPacket
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{
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Internal = NetUtils.MakeEndPoint(networkIp, _socket.LocalPort),
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Token = additionalInfo
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},
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masterServerEndPoint);
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}
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//We got request and must introduce
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private void OnNatIntroductionRequest(NatIntroduceRequestPacket req, IPEndPoint senderEndPoint)
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{
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lock (_requestEvents)
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{
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_requestEvents.Enqueue(new RequestEventData
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{
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LocalEndPoint = req.Internal,
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RemoteEndPoint = senderEndPoint,
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Token = req.Token
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});
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}
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}
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//We got introduce and must punch
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private void OnNatIntroductionResponse(NatIntroduceResponsePacket req)
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{
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NetDebug.Write(NetLogLevel.Trace, "[NAT] introduction received");
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// send internal punch
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var punchPacket = new NatPunchPacket {Token = req.Token};
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Send(punchPacket, req.Internal);
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NetDebug.Write(NetLogLevel.Trace, "[NAT] internal punch sent to " + req.Internal);
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// hack for some routers
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SocketError errorCode = 0;
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_socket.Ttl = 2;
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_socket.SendTo(new[] { (byte)PacketProperty.Empty }, 0, 1, req.External, ref errorCode);
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// send external punch
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_socket.Ttl = NetConstants.SocketTTL;
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punchPacket.IsExternal = true;
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Send(punchPacket, req.External);
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NetDebug.Write(NetLogLevel.Trace, "[NAT] external punch sent to " + req.External);
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}
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//We got punch and can connect
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private void OnNatPunch(NatPunchPacket req, IPEndPoint senderEndPoint)
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{
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//Read info
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NetDebug.Write(NetLogLevel.Trace, "[NAT] punch received from {0} - additional info: {1}",
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senderEndPoint, req.Token);
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//Release punch success to client; enabling him to Connect() to Sender if token is ok
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lock (_successEvents)
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{
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_successEvents.Enqueue(new SuccessEventData
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{
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TargetEndPoint = senderEndPoint,
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Type = req.IsExternal ? NatAddressType.External : NatAddressType.Internal,
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Token = req.Token
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});
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}
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}
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}
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}
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