#if UNITY_WEBGL || UNITY_XBOXONE || WEBSOCKET using System; using System.Text; #if UNITY_WEBGL && !UNITY_EDITOR using System.Runtime.InteropServices; #else using System.Collections.Generic; using System.Security.Authentication; #endif public class WebSocket { private Uri mUrl; /// Photon uses this to agree on a serialization protocol. Either: GpBinaryV16 or GpBinaryV18. Based on enum SerializationProtocol. private string protocols = "GpBinaryV16"; public WebSocket(Uri url, string serialization = null) { this.mUrl = url; if (serialization != null) { this.protocols = serialization; } string protocol = mUrl.Scheme; if (!protocol.Equals("ws") && !protocol.Equals("wss")) throw new ArgumentException("Unsupported protocol: " + protocol); } public void SendString(string str) { Send(Encoding.UTF8.GetBytes (str)); } public string RecvString() { byte[] retval = Recv(); if (retval == null) return null; return Encoding.UTF8.GetString (retval); } #if UNITY_WEBGL && !UNITY_EDITOR [DllImport("__Internal")] private static extern int SocketCreate (string url, string protocols); [DllImport("__Internal")] private static extern int SocketState (int socketInstance); [DllImport("__Internal")] private static extern void SocketSend (int socketInstance, byte[] ptr, int length); [DllImport("__Internal")] private static extern void SocketRecv (int socketInstance, byte[] ptr, int length); [DllImport("__Internal")] private static extern int SocketRecvLength (int socketInstance); [DllImport("__Internal")] private static extern void SocketClose (int socketInstance); [DllImport("__Internal")] private static extern int SocketError (int socketInstance, byte[] ptr, int length); int m_NativeRef = 0; public void Send(byte[] buffer) { SocketSend (m_NativeRef, buffer, buffer.Length); } public byte[] Recv() { int length = SocketRecvLength (m_NativeRef); if (length == 0) return null; byte[] buffer = new byte[length]; SocketRecv (m_NativeRef, buffer, length); return buffer; } public void Connect() { m_NativeRef = SocketCreate (mUrl.ToString(), this.protocols); //while (SocketState(m_NativeRef) == 0) // yield return 0; } public void Close() { SocketClose(m_NativeRef); } public bool Connected { get { return SocketState(m_NativeRef) != 0; } } public string Error { get { const int bufsize = 1024; byte[] buffer = new byte[bufsize]; int result = SocketError (m_NativeRef, buffer, bufsize); if (result == 0) return null; return Encoding.UTF8.GetString (buffer); } } #else WebSocketSharp.WebSocket m_Socket; Queue m_Messages = new Queue(); bool m_IsConnected = false; string m_Error = null; public void Connect() { m_Socket = new WebSocketSharp.WebSocket(mUrl.ToString(), new string[] { this.protocols }); m_Socket.SslConfiguration.EnabledSslProtocols = m_Socket.SslConfiguration.EnabledSslProtocols | (SslProtocols)(3072| 768); m_Socket.OnMessage += (sender, e) => m_Messages.Enqueue(e.RawData); m_Socket.OnOpen += (sender, e) => m_IsConnected = true; m_Socket.OnError += (sender, e) => m_Error = e.Message + (e.Exception == null ? "" : " / " + e.Exception); m_Socket.ConnectAsync(); } public bool Connected { get { return m_IsConnected; } }// added by TS public void Send(byte[] buffer) { m_Socket.Send(buffer); } public byte[] Recv() { if (m_Messages.Count == 0) return null; return m_Messages.Dequeue(); } public void Close() { m_Socket.Close(); } public string Error { get { return m_Error; } } #endif } #endif