using System; using System.Collections.Generic; using BossRoom; namespace BossRoomServer { class ServerCharSelectBRState : CharSelectBRState { // !! STUB CLASS !! // this will be fleshed out with all server-side logic for the character select BossRoom state. public override void Destroy() { base.Destroy(); } public override void Initialize(BossRoomStateManager manager, Dictionary stateParams) { base.Initialize(manager, stateParams); } public override void Update() { base.Update(); } } }