using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using LiteNetLib.Utils;
namespace LiteNetLib
{
public enum NatAddressType
{
Internal,
External
}
public interface INatPunchListener
{
void OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token);
void OnNatIntroductionSuccess(IPEndPoint targetEndPoint, NatAddressType type, string token);
}
public class EventBasedNatPunchListener : INatPunchListener
{
public delegate void OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token);
public delegate void OnNatIntroductionSuccess(IPEndPoint targetEndPoint, NatAddressType type, string token);
public event OnNatIntroductionRequest NatIntroductionRequest;
public event OnNatIntroductionSuccess NatIntroductionSuccess;
void INatPunchListener.OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token)
{
if(NatIntroductionRequest != null)
NatIntroductionRequest(localEndPoint, remoteEndPoint, token);
}
void INatPunchListener.OnNatIntroductionSuccess(IPEndPoint targetEndPoint, NatAddressType type, string token)
{
if (NatIntroductionSuccess != null)
NatIntroductionSuccess(targetEndPoint, type, token);
}
}
///
/// Module for UDP NAT Hole punching operations. Can be accessed from NetManager
///
public sealed class NatPunchModule
{
struct RequestEventData
{
public IPEndPoint LocalEndPoint;
public IPEndPoint RemoteEndPoint;
public string Token;
}
struct SuccessEventData
{
public IPEndPoint TargetEndPoint;
public NatAddressType Type;
public string Token;
}
class NatIntroduceRequestPacket
{
public IPEndPoint Internal { get; set; }
public string Token { get; set; }
}
class NatIntroduceResponsePacket
{
public IPEndPoint Internal { get; set; }
public IPEndPoint External { get; set; }
public string Token { get; set; }
}
class NatPunchPacket
{
public string Token { get; set; }
public bool IsExternal { get; set; }
}
private readonly NetSocket _socket;
private readonly Queue _requestEvents = new Queue();
private readonly Queue _successEvents = new Queue();
private readonly NetDataReader _cacheReader = new NetDataReader();
private readonly NetDataWriter _cacheWriter = new NetDataWriter();
private readonly NetPacketProcessor _netPacketProcessor = new NetPacketProcessor(MaxTokenLength);
private INatPunchListener _natPunchListener;
public const int MaxTokenLength = 256;
internal NatPunchModule(NetSocket socket)
{
_socket = socket;
_netPacketProcessor.SubscribeReusable(OnNatIntroductionResponse);
_netPacketProcessor.SubscribeReusable(OnNatIntroductionRequest);
_netPacketProcessor.SubscribeReusable(OnNatPunch);
}
internal void ProcessMessage(IPEndPoint senderEndPoint, NetPacket packet)
{
lock (_cacheReader)
{
_cacheReader.SetSource(packet.RawData, NetConstants.HeaderSize, packet.Size);
_netPacketProcessor.ReadAllPackets(_cacheReader, senderEndPoint);
}
}
public void Init(INatPunchListener listener)
{
_natPunchListener = listener;
}
private void Send(T packet, IPEndPoint target) where T : class, new()
{
SocketError errorCode = 0;
_cacheWriter.Reset();
_cacheWriter.Put((byte)PacketProperty.NatMessage);
_netPacketProcessor.Write(_cacheWriter, packet);
_socket.SendTo(_cacheWriter.Data, 0, _cacheWriter.Length, target, ref errorCode);
}
public void NatIntroduce(
IPEndPoint hostInternal,
IPEndPoint hostExternal,
IPEndPoint clientInternal,
IPEndPoint clientExternal,
string additionalInfo)
{
var req = new NatIntroduceResponsePacket
{
Token = additionalInfo
};
//First packet (server) send to client
req.Internal = hostInternal;
req.External = hostExternal;
Send(req, clientExternal);
//Second packet (client) send to server
req.Internal = clientInternal;
req.External = clientExternal;
Send(req, hostExternal);
}
public void PollEvents()
{
if (_natPunchListener == null || (_successEvents.Count == 0 && _requestEvents.Count == 0))
return;
lock (_successEvents)
{
while (_successEvents.Count > 0)
{
var evt = _successEvents.Dequeue();
_natPunchListener.OnNatIntroductionSuccess(
evt.TargetEndPoint,
evt.Type,
evt.Token);
}
}
lock (_requestEvents)
{
while (_requestEvents.Count > 0)
{
var evt = _requestEvents.Dequeue();
_natPunchListener.OnNatIntroductionRequest(evt.LocalEndPoint, evt.RemoteEndPoint, evt.Token);
}
}
}
public void SendNatIntroduceRequest(string host, int port, string additionalInfo)
{
SendNatIntroduceRequest(NetUtils.MakeEndPoint(host, port), additionalInfo);
}
public void SendNatIntroduceRequest(IPEndPoint masterServerEndPoint, string additionalInfo)
{
//prepare outgoing data
string networkIp = NetUtils.GetLocalIp(LocalAddrType.IPv4);
if (string.IsNullOrEmpty(networkIp))
{
networkIp = NetUtils.GetLocalIp(LocalAddrType.IPv6);
}
Send(
new NatIntroduceRequestPacket
{
Internal = NetUtils.MakeEndPoint(networkIp, _socket.LocalPort),
Token = additionalInfo
},
masterServerEndPoint);
}
//We got request and must introduce
private void OnNatIntroductionRequest(NatIntroduceRequestPacket req, IPEndPoint senderEndPoint)
{
lock (_requestEvents)
{
_requestEvents.Enqueue(new RequestEventData
{
LocalEndPoint = req.Internal,
RemoteEndPoint = senderEndPoint,
Token = req.Token
});
}
}
//We got introduce and must punch
private void OnNatIntroductionResponse(NatIntroduceResponsePacket req)
{
NetDebug.Write(NetLogLevel.Trace, "[NAT] introduction received");
// send internal punch
var punchPacket = new NatPunchPacket {Token = req.Token};
Send(punchPacket, req.Internal);
NetDebug.Write(NetLogLevel.Trace, "[NAT] internal punch sent to " + req.Internal);
// hack for some routers
SocketError errorCode = 0;
_socket.Ttl = 2;
_socket.SendTo(new[] { (byte)PacketProperty.Empty }, 0, 1, req.External, ref errorCode);
// send external punch
_socket.Ttl = NetConstants.SocketTTL;
punchPacket.IsExternal = true;
Send(punchPacket, req.External);
NetDebug.Write(NetLogLevel.Trace, "[NAT] external punch sent to " + req.External);
}
//We got punch and can connect
private void OnNatPunch(NatPunchPacket req, IPEndPoint senderEndPoint)
{
//Read info
NetDebug.Write(NetLogLevel.Trace, "[NAT] punch received from {0} - additional info: {1}",
senderEndPoint, req.Token);
//Release punch success to client; enabling him to Connect() to Sender if token is ok
lock (_successEvents)
{
_successEvents.Enqueue(new SuccessEventData
{
TargetEndPoint = senderEndPoint,
Type = req.IsExternal ? NatAddressType.External : NatAddressType.Internal,
Token = req.Token
});
}
}
}
}