Luke Stampfli
80e334fa
Feat: Update client input sender to improve position input.
4 年前
Luke Stampfli
aafae870
feat: Update existing scenes and fix nav meshes
4 年前
Luke Stampfli
22676f5d
feat: Add navigation test scene
4 年前
Luke Stampfli
8b80dddb
refactor: fix comments
4 年前
Luke Stampfli
197c682f
feat: Update ChaseAction to new navigation system.
This improves performance because the navigation paths don't have to be recalculated each frame.
4 年前
CGerrits SF
fa3262fc
Tweaks per PR feedback
4 年前
Luke Stampfli
eb592cde
feat: Update ServerCharacterMovement to new navigation system.
4 年前
CGerrits SF
10777a5f
tweaks to line up with intended functionality
4 年前
Luke Stampfli
9ece9209
feat: Add navigation system and support classes.
4 年前
CGerrits SF
c46f5de0
Updated prefab to not have hotkey selected by default, cleaned up accordingly
4 年前
jdepuy
df59e229
Merge branch 'sfdev' into jdp_bb_art
4 年前
jdepuy
ebc9ae60
Adjusted Main menu so it stretches and the font for text input is higher rez. Rendering path is now set to Deferred
4 年前
Luke Stampfli
3d4a7c76
feat: Add NavMeshComponents
NavMeshComponents are needed to fix some of our navmesh issues. Mainly NavMeshSurface helps us to patch the iron bar tiles with lava underneath which weren't captured in the bake.
4 年前
CGerrits SF
dcc35d9f
fixed material issue with rogue Eyes
4 年前
jdepuy
9bd318c1
Replaced Boss with new Prefab that contains a cape rig, materials correctly setup for Boss Eyes and Face, raw models (rigged) are in for Imp, dungeon lightsetup updated
4 年前
GitHub
78c71c5c
Merge pull request #25 from Unity-Technologies/jdp_bb_art
Added new suite of Tank Class animations including knockback, fixed material on Boss head and imp head
4 年前
CGerrits SF
10a4d2c8
Fixed issue with rogue head being wrong reference
4 年前
CGerrits SF
63336deb
Further tweaks to click feedback
4 年前
jdepuy
258e29d7
Added new suite of Tank Class animations including knockback, fixed material on Boss head and imp head
4 年前
CGerrits SF
1647df16
Added models to swap script
4 年前
CGerrits SF
d23d3482
Tweaked for PR Feedback- added SelfDisableScript as well as changes to Click_Feedback.cs
4 年前
jdepuy
d1b5bf7d
Merge branch 'sfdev' into jdp_bb_art
4 年前
CGerrits SF
f6c1ab34
Continued work on swap script. Added missing gear slot and handling of unset objects
4 年前
David Woodruff
12e1b24a
sfdev merge
4 年前
jdepuy
7254e8bc
Added new ground target texture for said prefab
4 年前
David Woodruff
fe41ca16
adding some more imps. removing default archer. changing UI scaling on main menu
4 年前
CGerrits SF
d0f44a55
Added quad for click feedback on player move
4 年前
jdepuy
db17a68d
Added temporary imp, placed Boss, and fixed seams in dungeon ground tiles
4 年前
GitHub
3d9bcf77
Merge pull request #22 from Unity-Technologies/dmw_hitaction
physics-based melee hit action
4 年前
David Woodruff
f6b9a66a
got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves
4 年前
David Woodruff
9159e364
making the enemy prefab use the Boss viz asset
4 年前
David Woodruff
36a7d413
Merge remote-tracking branch 'origin/sfdev' into dmw_fixtargeting
4 年前
GitHub
27d21244
Merge pull request #21 from Unity-Technologies/eh_protoai2
Simple AI based on Actions
4 年前
eheimburg
3bee0ea3
Simple AI based on Actions
- added AIBrain which can switch between Idle and Attack. Owned by ServerCharacter
- renamed Action enum to ActionType to prevent name conflicts with Action class
- gave NetworkingManager its own prefab (this is the only change to MainMenu)
- testing hack: press the "E" key on the server/host to spawn an enemy at 0,0,0
4 年前
David Woodruff
d1317bb5
fixing targeting (rigidbodies now come along with gameobjects as they move), and adding smoothing to graphics representation of entities
4 年前
GitHub
de3a5819
Merge pull request #20 from Unity-Technologies/dmw_chaseaction
adding ChaseAction
4 年前
David Woodruff
63c07658
adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving)
4 年前
GitHub
3cc6f6be
Merge pull request #18 from Unity-Technologies/dmw_actionsystem
Action System V1
4 年前
David Woodruff
2b141f5a
adding GOMPS task for ScriptableObject action system fixmes
4 年前
David Woodruff
ee7022ed
fixing missing faces problem, and correcting an issue where two host player prefabs were being created
4 年前
David Woodruff
4c4f0cfb
taking sfdev merge
4 年前
David Woodruff
8509d7d6
adding ranges
4 年前
GitHub
5458ac01
Merge pull request #17 from Unity-Technologies/eh_integratecharacterset
Support for animation and spawning player in DungeonTest scene
4 年前
eheimburg
79f53a0f
suggested changes from PR
4 年前
David Woodruff
7360d6b6
more rearranging scripts.
4 年前
eheimburg
dcf0c6dc
merge changes from sfdev
4 年前
David Woodruff
6866f803
cleaning up some empty methods
4 年前
eheimburg
e96bb41c
Merge remote-tracking branch 'origin/sfdev' into eh_integratecharacterset
4 年前
David Woodruff
574fd252
2nd pass on action system. Not properly replicating to clients yet
4 年前
David Woodruff
a81b6769
first pass at action system work
4 年前