GitHub
78c71c5c
Merge pull request #25 from Unity-Technologies/jdp_bb_art
Added new suite of Tank Class animations including knockback, fixed material on Boss head and imp head
4 年前
CGerrits SF
10a4d2c8
Fixed issue with rogue head being wrong reference
4 年前
CGerrits SF
63336deb
Further tweaks to click feedback
4 年前
jdepuy
258e29d7
Added new suite of Tank Class animations including knockback, fixed material on Boss head and imp head
4 年前
CGerrits SF
1647df16
Added models to swap script
4 年前
CGerrits SF
d23d3482
Tweaked for PR Feedback- added SelfDisableScript as well as changes to Click_Feedback.cs
4 年前
jdepuy
d1b5bf7d
Merge branch 'sfdev' into jdp_bb_art
4 年前
CGerrits SF
f6c1ab34
Continued work on swap script. Added missing gear slot and handling of unset objects
4 年前
David Woodruff
12e1b24a
sfdev merge
4 年前
jdepuy
7254e8bc
Added new ground target texture for said prefab
4 年前
David Woodruff
fe41ca16
adding some more imps. removing default archer. changing UI scaling on main menu
4 年前
CGerrits SF
d0f44a55
Added quad for click feedback on player move
4 年前
jdepuy
db17a68d
Added temporary imp, placed Boss, and fixed seams in dungeon ground tiles
4 年前
GitHub
475290ca
added leftover assets not yet added to lfs ( #26 )
4 年前
GitHub
0b70c55b
first commit - project template structure with limited dependencies ( #13 )
* first commit - project template structure with README detailing future work
* kept only necessary packages/modules inside of packages.json, updated mlapi version to non-git dependency
4 年前
GitHub
3d9bcf77
Merge pull request #22 from Unity-Technologies/dmw_hitaction
physics-based melee hit action
4 年前
David Woodruff
f6b9a66a
got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves
4 年前
David Woodruff
9159e364
making the enemy prefab use the Boss viz asset
4 年前
David Woodruff
36a7d413
Merge remote-tracking branch 'origin/sfdev' into dmw_fixtargeting
4 年前
GitHub
27d21244
Merge pull request #21 from Unity-Technologies/eh_protoai2
Simple AI based on Actions
4 年前
eheimburg
3bee0ea3
Simple AI based on Actions
- added AIBrain which can switch between Idle and Attack. Owned by ServerCharacter
- renamed Action enum to ActionType to prevent name conflicts with Action class
- gave NetworkingManager its own prefab (this is the only change to MainMenu)
- testing hack: press the "E" key on the server/host to spawn an enemy at 0,0,0
4 年前
David Woodruff
d1317bb5
fixing targeting (rigidbodies now come along with gameobjects as they move), and adding smoothing to graphics representation of entities
4 年前
GitHub
de3a5819
Merge pull request #20 from Unity-Technologies/dmw_chaseaction
adding ChaseAction
4 年前
David Woodruff
63c07658
adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving)
4 年前
GitHub
3cc6f6be
Merge pull request #18 from Unity-Technologies/dmw_actionsystem
Action System V1
4 年前
David Woodruff
2b141f5a
adding GOMPS task for ScriptableObject action system fixmes
4 年前
David Woodruff
ee7022ed
fixing missing faces problem, and correcting an issue where two host player prefabs were being created
4 年前
David Woodruff
4c4f0cfb
taking sfdev merge
4 年前
David Woodruff
8509d7d6
adding ranges
4 年前
GitHub
5458ac01
Merge pull request #17 from Unity-Technologies/eh_integratecharacterset
Support for animation and spawning player in DungeonTest scene
4 年前
eheimburg
79f53a0f
suggested changes from PR
4 年前
David Woodruff
7360d6b6
more rearranging scripts.
4 年前
eheimburg
dcf0c6dc
merge changes from sfdev
4 年前
David Woodruff
6866f803
cleaning up some empty methods
4 年前
eheimburg
e96bb41c
Merge remote-tracking branch 'origin/sfdev' into eh_integratecharacterset
4 年前
David Woodruff
574fd252
2nd pass on action system. Not properly replicating to clients yet
4 年前
GitHub
f57f9a2e
Merge pull request #16 from Unity-Technologies/jdp_main_menu_ui
Integrated new UI for BossRoom Title screen and stub for Char Select. Dungeon adjusted to show character lineup.
4 年前
David Woodruff
a81b6769
first pass at action system work
4 年前
David Woodruff
7f913178
[TEMP!!] Removing Multipie dependency. Storm Flag doesn't have a good way to get access to this right now (requires custom unity build). We will plan to revert this change (restoring multipie to the package manifest) in January after we've had a chance to sort out our access issues
4 年前
jdepuy
89706c47
Integrated new UI for Title screen and stub for Char Select. Dungeon adjusted to show character lineup.
4 年前
eheimburg
9b0e2a81
Support for animation and spawning player in DungeonTest scene
4 年前
David Woodruff
13a7f3fb
taking reverse merge from develop
4 年前
David Woodruff
8b6d8e3d
removed existing MLAPI editor code that was fighting with the real MLAPI package code
4 年前
David Woodruff
79f4877d
adding another missing package dependency
4 年前
David Woodruff
64008746
adding stormflag art assets and test scene
4 年前
David Woodruff
6a6ac7b6
taking mainmenu changes
4 年前
David Woodruff
c7be0c6b
Merge branch 'dmw_lfsfilters' into sfdev
4 年前
David Woodruff
941f2760
integration changes needed to make my work work with Luke's. GameNetHub now follows a listener pattern like other networked components, so avoid any reverse dependencies of shared logic on client/server code.
4 年前
David Woodruff
4b8e4bd1
moving assets to BossRoom root dir
4 年前
David Woodruff
d121afca
taking merge 2
4 年前