117 次代码提交 (82c1a99a-dc07-43ec-b6a9-02667ab86f6e)

作者 SHA1 备注 提交日期
Luke Stampfli d30db778 feature: Create readme 4 年前
Luke Stampfli 80e334fa Feat: Update client input sender to improve position input. 4 年前
Luke Stampfli aafae870 feat: Update existing scenes and fix nav meshes 4 年前
Luke Stampfli 22676f5d feat: Add navigation test scene 4 年前
CGerrits SF b2817aec removed model swap as it has been fully replaced 4 年前
Luke Stampfli 8b80dddb refactor: fix comments 4 年前
CGerrits SF 03c925d2 added missing comment update 4 年前
Luke Stampfli 197c682f feat: Update ChaseAction to new navigation system. 4 年前
CGerrits SF fa3262fc Tweaks per PR feedback 4 年前
David Woodruff 82c1a99a renaming GameNetHub to GameNetPortal 4 年前
Luke Stampfli eb592cde feat: Update ServerCharacterMovement to new navigation system. 4 年前
CGerrits SF 10777a5f tweaks to line up with intended functionality 4 年前
jdepuy ca2318ea Added imp enemy to character lineup. Updated Boss with his own animation controller and replaced old boss prefab with new one that now has the cape rigged and animated 4 年前
David Woodruff a17a40e5 taking asset removal merge 4 年前
David Woodruff 4c1fe0b4 initial pass at asset removal 4 年前
Luke Stampfli 9ece9209 feat: Add navigation system and support classes. 4 年前
CGerrits SF c46f5de0 Updated prefab to not have hotkey selected by default, cleaned up accordingly 4 年前
CGerrits SF 7a938c4b fixed incorrect naming convention 4 年前
jdepuy df59e229 Merge branch 'sfdev' into jdp_bb_art 4 年前
jdepuy ebc9ae60 Adjusted Main menu so it stretches and the font for text input is higher rez. Rendering path is now set to Deferred 4 年前
David Woodruff 4e0d4420 taking feedback from holiday PRs 4 年前
David Woodruff 8c65ea88 taking develop merge 4 年前
Luke Stampfli 3d4a7c76 feat: Add NavMeshComponents 4 年前
CGerrits SF dcc35d9f fixed material issue with rogue Eyes 4 年前
CGerrits SF 6cfc5061 Removed accidental addition of CharacterSwap 4 年前
jdepuy 9bd318c1 Replaced Boss with new Prefab that contains a cape rig, materials correctly setup for Boss Eyes and Face, raw models (rigged) are in for Imp, dungeon lightsetup updated 4 年前
GitHub 78c71c5c Merge pull request #25 from Unity-Technologies/jdp_bb_art 4 年前
CGerrits SF 10a4d2c8 Fixed issue with rogue head being wrong reference 4 年前
CGerrits SF 63336deb Further tweaks to click feedback 4 年前
jdepuy 258e29d7 Added new suite of Tank Class animations including knockback, fixed material on Boss head and imp head 4 年前
CGerrits SF 1647df16 Added models to swap script 4 年前
CGerrits SF d23d3482 Tweaked for PR Feedback- added SelfDisableScript as well as changes to Click_Feedback.cs 4 年前
jdepuy d1b5bf7d Merge branch 'sfdev' into jdp_bb_art 4 年前
CGerrits SF f6c1ab34 Continued work on swap script. Added missing gear slot and handling of unset objects 4 年前
David Woodruff 12e1b24a sfdev merge 4 年前
jdepuy 7254e8bc Added new ground target texture for said prefab 4 年前
David Woodruff fe41ca16 adding some more imps. removing default archer. changing UI scaling on main menu 4 年前
CGerrits SF d0f44a55 Added quad for click feedback on player move 4 年前
jdepuy db17a68d Added temporary imp, placed Boss, and fixed seams in dungeon ground tiles 4 年前
GitHub 3d9bcf77 Merge pull request #22 from Unity-Technologies/dmw_hitaction 4 年前
David Woodruff f6b9a66a got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
David Woodruff 9159e364 making the enemy prefab use the Boss viz asset 4 年前
David Woodruff 36a7d413 Merge remote-tracking branch 'origin/sfdev' into dmw_fixtargeting 4 年前
GitHub 27d21244 Merge pull request #21 from Unity-Technologies/eh_protoai2 4 年前
eheimburg 3bee0ea3 Simple AI based on Actions 4 年前
David Woodruff d1317bb5 fixing targeting (rigidbodies now come along with gameobjects as they move), and adding smoothing to graphics representation of entities 4 年前
GitHub de3a5819 Merge pull request #20 from Unity-Technologies/dmw_chaseaction 4 年前
David Woodruff 63c07658 adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving) 4 年前
GitHub 3cc6f6be Merge pull request #18 from Unity-Technologies/dmw_actionsystem 4 年前
David Woodruff 2b141f5a adding GOMPS task for ScriptableObject action system fixmes 4 年前