8 次代码提交 (65d84645-3e7b-47e7-aa18-4cf9f313a01e)

作者 SHA1 备注 提交日期
David Woodruff 574fd252 2nd pass on action system. Not properly replicating to clients yet 4 年前
David Woodruff 63c07658 adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving) 4 年前
eheimburg 3bee0ea3 Simple AI based on Actions 4 年前
David Woodruff f6b9a66a got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
David Woodruff 4e0d4420 taking feedback from holiday PRs 4 年前
sorcerer_king 490c45ba Adding ReviveAction 4 年前
David Woodruff 22eeb1a7 first pass at getting ActionVisualizer in and hooked up 4 年前
GitHub 645f009c ActionVisualization and MeleeActionFX (#40) 4 年前