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Merge pull request #36 from Unity-Technologies/jdp_br_art

Switched the lighting to a Linear color space..
/main
GitHub 3 年前
当前提交
99c7f2fe
共有 45 个文件被更改,包括 1452 次插入641 次删除
  1. 2
      Assets/BossRoom/Material/Characters/Enemy_Eyes_sheet.mat
  2. 9
      Assets/BossRoom/Material/Characters/Enemy_Mouth_sheet.mat
  3. 3
      Assets/BossRoom/Material/Characters/Hero_Eyes_sheet.mat
  4. 8
      Assets/BossRoom/Material/Characters/Hero_Mouth_sheet.mat
  5. 9
      Assets/BossRoom/Material/Characters/ToonTest/Hair_Archer_Boy.mat
  6. 9
      Assets/BossRoom/Material/Characters/ToonTest/Hair_Archer_Girl.mat
  7. 13
      Assets/BossRoom/Material/Characters/ToonTest/Hair_Mage_Boy.mat
  8. 11
      Assets/BossRoom/Material/Characters/ToonTest/Hair_Mage_Girl.mat
  9. 13
      Assets/BossRoom/Material/Characters/ToonTest/Hair_Rogue_Boy.mat
  10. 9
      Assets/BossRoom/Material/Characters/ToonTest/Hair_Rogue_Girl.mat
  11. 11
      Assets/BossRoom/Material/Characters/ToonTest/Hair_Tank_Boy.mat
  12. 9
      Assets/BossRoom/Material/Characters/ToonTest/Hair_Tank_Girl.mat
  13. 11
      Assets/BossRoom/Material/Characters/ToonTest/Head_Archer_Boy.mat
  14. 11
      Assets/BossRoom/Material/Characters/ToonTest/Head_Archer_Girl.mat
  15. 10
      Assets/BossRoom/Material/Characters/ToonTest/Head_Boss.mat
  16. 10
      Assets/BossRoom/Material/Characters/ToonTest/Head_Imp.mat
  17. 11
      Assets/BossRoom/Material/Characters/ToonTest/Head_Mage_Boy.mat
  18. 11
      Assets/BossRoom/Material/Characters/ToonTest/Head_Mage_Girl.mat
  19. 11
      Assets/BossRoom/Material/Characters/ToonTest/Head_Rogue_Boy.mat
  20. 11
      Assets/BossRoom/Material/Characters/ToonTest/Head_Rogue_Girl.mat
  21. 11
      Assets/BossRoom/Material/Characters/ToonTest/Head_Tank_Boy.mat
  22. 13
      Assets/BossRoom/Material/Characters/ToonTest/Head_Tank_Girl.mat
  23. 13
      Assets/BossRoom/Material/Characters/ToonTest/Torso_Archer.mat
  24. 9
      Assets/BossRoom/Material/Characters/ToonTest/Torso_Boss.mat
  25. 12
      Assets/BossRoom/Material/Characters/ToonTest/Torso_Imp.mat
  26. 11
      Assets/BossRoom/Material/Characters/ToonTest/Torso_Mage_Boy.mat
  27. 11
      Assets/BossRoom/Material/Characters/ToonTest/Torso_Mage_Girl.mat
  28. 11
      Assets/BossRoom/Material/Characters/ToonTest/Torso_Rogue.mat
  29. 7
      Assets/BossRoom/Material/Characters/ToonTest/Torso_Tank.mat
  30. 13
      Assets/BossRoom/Material/Characters/ToonTest/Weapons_Archer.mat
  31. 13
      Assets/BossRoom/Material/Characters/ToonTest/Weapons_Mage.mat
  32. 13
      Assets/BossRoom/Material/Characters/ToonTest/Weapons_Rogue.mat
  33. 7
      Assets/BossRoom/Material/Characters/ToonTest/Weapons_Tank.mat
  34. 3
      Assets/BossRoom/Material/Dungeon/lava.mat
  35. 8
      Assets/BossRoom/PostProcessing/PostProcessVolume Profile.asset
  36. 872
      Assets/BossRoom/Prefabs/Dungeon/Dungeon/Dungeon.prefab
  37. 858
      Assets/BossRoom/Scenes/DungeonTest.unity
  38. 2
      Assets/BossRoom/Textures/Characters/Tank_Weapon_CLR.tga
  39. 2
      ProjectSettings/ProjectSettings.asset
  40. 4
      Assets/BossRoom/Textures/Environment/deco_dungeon.png
  41. 8
      Assets/BossRoom/Textures/Environment.meta
  42. 0
      /Assets/BossRoom/Textures/Environment/deco_dungeon.png.meta
  43. 0
      /Assets/BossRoom/Textures/Environment/deco_dungeon.png

2
Assets/BossRoom/Material/Characters/Enemy_Eyes_sheet.mat


- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _Glossiness: 1
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 1

9
Assets/BossRoom/Material/Characters/Enemy_Mouth_sheet.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Enemy_Mouth_sheet
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 10751, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderQueue: 2450
stringTagMap:
RenderType: TransparentCutout
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3

- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _Glossiness: 1
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 1

3
Assets/BossRoom/Material/Characters/Hero_Eyes_sheet.mat


- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _Glossiness: 1
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 1

m_Colors:
- _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _EmissionColor: {r: 0.27450982, g: 0.27450982, b: 0.27450982, a: 1}
m_BuildTextureStacks: []

8
Assets/BossRoom/Material/Characters/Hero_Mouth_sheet.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Hero_Mouth_sheet
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 10751, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderQueue: 2450
stringTagMap:
RenderType: TransparentCutout
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3

- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecularColor: {r: 0.9, g: 0.9, b: 0.9, a: 1}
m_BuildTextureStacks: []

9
Assets/BossRoom/Material/Characters/ToonTest/Hair_Archer_Boy.mat


- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimAmount: 0.771
- _RimThreshold: 0.257
- _RimThreshold: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

- _AmbientColor: {r: 0.5377358, g: 0.5250534, b: 0.5250534, a: 1}
- _Color: {r: 0.49056602, g: 0.49056602, b: 0.49056602, a: 1}
- _AmbientColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _SpecularColor: {r: 1.8039216, g: 1.8039216, b: 1.8039216, a: 1}
- _SpecularColor: {r: 3.6078432, g: 3.6078432, b: 3.6078432, a: 1}
m_BuildTextureStacks: []

9
Assets/BossRoom/Material/Characters/ToonTest/Hair_Archer_Girl.mat


- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimAmount: 0.32
- _RimAmount: 0.778
- _RimThreshold: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1

m_Colors:
- _AmbientColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.49056602, g: 0.49056602, b: 0.49056602, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecularColor: {r: 1.8039216, g: 1.8039216, b: 1.8039216, a: 1}
- _RimColor: {r: 4, g: 4, b: 4, a: 1}
- _SpecularColor: {r: 7.2156863, g: 7.2156863, b: 7.2156863, a: 1}
m_BuildTextureStacks: []

13
Assets/BossRoom/Material/Characters/ToonTest/Hair_Mage_Boy.mat


- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimAmount: 0.771
- _RimThreshold: 0.257
- _RimAmount: 0.778
- _RimThreshold: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

- _AmbientColor: {r: 0.6886792, g: 0.6886792, b: 0.6886792, a: 1}
- _Color: {r: 0.49056602, g: 0.49056602, b: 0.49056602, a: 1}
- _AmbientColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecularColor: {r: 1.8039216, g: 1.8039216, b: 1.8039216, a: 1}
- _RimColor: {r: 4, g: 4, b: 4, a: 1}
- _SpecularColor: {r: 7.2156863, g: 7.2156863, b: 7.2156863, a: 1}
m_BuildTextureStacks: []

11
Assets/BossRoom/Material/Characters/ToonTest/Hair_Mage_Girl.mat


- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimAmount: 0.32
- _RimAmount: 0.778
- _RimThreshold: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1

m_Colors:
- _AmbientColor: {r: 0.5943396, g: 0.5943396, b: 0.5943396, a: 1}
- _Color: {r: 0.49056602, g: 0.49056602, b: 0.49056602, a: 1}
- _AmbientColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecularColor: {r: 1.8039216, g: 1.8039216, b: 1.8039216, a: 1}
- _RimColor: {r: 4, g: 4, b: 4, a: 1}
- _SpecularColor: {r: 7.2156863, g: 7.2156863, b: 7.2156863, a: 1}
m_BuildTextureStacks: []

13
Assets/BossRoom/Material/Characters/ToonTest/Hair_Rogue_Boy.mat


- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimAmount: 0.771
- _RimThreshold: 0.257
- _RimAmount: 0.778
- _RimThreshold: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

- _AmbientColor: {r: 0.509434, g: 0.509434, b: 0.509434, a: 1}
- _Color: {r: 0.49056602, g: 0.49056602, b: 0.49056602, a: 1}
- _AmbientColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecularColor: {r: 1.8039216, g: 1.8039216, b: 1.8039216, a: 1}
- _RimColor: {r: 4, g: 4, b: 4, a: 1}
- _SpecularColor: {r: 7.2156863, g: 7.2156863, b: 7.2156863, a: 1}
m_BuildTextureStacks: []

9
Assets/BossRoom/Material/Characters/ToonTest/Hair_Rogue_Girl.mat


- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimAmount: 0.32
- _RimAmount: 0.778
- _RimThreshold: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1

m_Colors:
- _AmbientColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.49056602, g: 0.49056602, b: 0.49056602, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecularColor: {r: 1.8039216, g: 1.8039216, b: 1.8039216, a: 1}
- _RimColor: {r: 4, g: 4, b: 4, a: 1}
- _SpecularColor: {r: 7.2156863, g: 7.2156863, b: 7.2156863, a: 1}
m_BuildTextureStacks: []

11
Assets/BossRoom/Material/Characters/ToonTest/Hair_Tank_Boy.mat


- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimAmount: 0.771
- _RimThreshold: 0.257
- _RimAmount: 0.778
- _RimThreshold: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

- _AmbientColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.49056602, g: 0.49056602, b: 0.49056602, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecularColor: {r: 1.8039216, g: 1.8039216, b: 1.8039216, a: 1}
- _RimColor: {r: 4, g: 4, b: 4, a: 1}
- _SpecularColor: {r: 7.2156863, g: 7.2156863, b: 7.2156863, a: 1}
m_BuildTextureStacks: []

9
Assets/BossRoom/Material/Characters/ToonTest/Hair_Tank_Girl.mat


- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimAmount: 0.32
- _RimAmount: 0.588
- _RimThreshold: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1

m_Colors:
- _AmbientColor: {r: 0.4528302, g: 0.4528302, b: 0.4528302, a: 1}
- _Color: {r: 0.49056602, g: 0.49056602, b: 0.49056602, a: 1}
- _AmbientColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
- _RimColor: {r: 3.9999995, g: 3.9999995, b: 3.9999995, a: 1}
m_BuildTextureStacks: []

11
Assets/BossRoom/Material/Characters/ToonTest/Head_Archer_Boy.mat


- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimAmount: 0.667
- _RimThreshold: 0.23
- _RimThreshold: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

- _AmbientColor: {r: 0.4528302, g: 0.4528302, b: 0.4528302, a: 1}
- _Color: {r: 0.7169812, g: 0.7169812, b: 0.7169812, a: 1}
- _AmbientColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _RimColor: {r: 0.4245283, g: 0.4245283, b: 0.4245283, a: 1}
- _SpecularColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _RimColor: {r: 1.6941177, g: 1.6941177, b: 1.6941177, a: 1}
- _SpecularColor: {r: 2.0078433, g: 2.0078433, b: 2.0078433, a: 1}
m_BuildTextureStacks: []

11
Assets/BossRoom/Material/Characters/ToonTest/Head_Archer_Girl.mat


- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimAmount: 0.667
- _RimThreshold: 0.23
- _RimThreshold: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

- _AmbientColor: {r: 0.9056604, g: 0.9056604, b: 0.9056604, a: 1}
- _Color: {r: 0.7169812, g: 0.7169812, b: 0.7169812, a: 1}
- _AmbientColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _RimColor: {r: 0.4245283, g: 0.4245283, b: 0.4245283, a: 1}
- _SpecularColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _RimColor: {r: 3.3882349, g: 3.3882349, b: 3.3882349, a: 1}
- _SpecularColor: {r: 4.0156865, g: 4.0156865, b: 4.0156865, a: 1}
m_BuildTextureStacks: []

10
Assets/BossRoom/Material/Characters/ToonTest/Head_Boss.mat


- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimAmount: 0.667
- _RimThreshold: 0.23
- _RimThreshold: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

- _AmbientColor: {r: 0.4528302, g: 0.4528302, b: 0.4528302, a: 1}
- _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _AmbientColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _RimColor: {r: 0.4245283, g: 0.4245283, b: 0.4245283, a: 1}
- _SpecularColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _RimColor: {r: 1.6941177, g: 1.6941177, b: 1.6941177, a: 1}
- _SpecularColor: {r: 4.0156865, g: 4.0156865, b: 4.0156865, a: 1}
m_BuildTextureStacks: []

10
Assets/BossRoom/Material/Characters/ToonTest/Head_Imp.mat


- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimAmount: 0.667
- _RimThreshold: 0.23
- _RimThreshold: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

- _AmbientColor: {r: 0.4528302, g: 0.4528302, b: 0.4528302, a: 1}
- _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _AmbientColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _RimColor: {r: 0.4245283, g: 0.4245283, b: 0.4245283, a: 1}
- _SpecularColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _RimColor: {r: 1.6941177, g: 1.6941177, b: 1.6941177, a: 1}
- _SpecularColor: {r: 4.0156865, g: 4.0156865, b: 4.0156865, a: 1}
m_BuildTextureStacks: []

11
Assets/BossRoom/Material/Characters/ToonTest/Head_Mage_Boy.mat


- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimAmount: 0.667
- _RimThreshold: 0.23
- _RimThreshold: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

- _AmbientColor: {r: 0.6603774, g: 0.6603774, b: 0.6603774, a: 1}
- _Color: {r: 0.7169812, g: 0.7169812, b: 0.7169812, a: 1}
- _AmbientColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _RimColor: {r: 0.4245283, g: 0.4245283, b: 0.4245283, a: 1}
- _SpecularColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _RimColor: {r: 6.7764707, g: 6.7764707, b: 6.7764707, a: 1}
- _SpecularColor: {r: 4.0156865, g: 4.0156865, b: 4.0156865, a: 1}
m_BuildTextureStacks: []

11
Assets/BossRoom/Material/Characters/ToonTest/Head_Mage_Girl.mat


- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimAmount: 0.667
- _RimThreshold: 0.23
- _RimThreshold: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

- _AmbientColor: {r: 0.5188679, g: 0.5188679, b: 0.5188679, a: 1}
- _Color: {r: 0.7169812, g: 0.7169812, b: 0.7169812, a: 1}
- _AmbientColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _RimColor: {r: 0.4245283, g: 0.4245283, b: 0.4245283, a: 1}
- _SpecularColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _RimColor: {r: 1.6941177, g: 1.6941177, b: 1.6941177, a: 1}
- _SpecularColor: {r: 2.0078433, g: 2.0078433, b: 2.0078433, a: 1}
m_BuildTextureStacks: []

11
Assets/BossRoom/Material/Characters/ToonTest/Head_Rogue_Boy.mat


- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimAmount: 0.667
- _RimThreshold: 0.23
- _RimThreshold: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

- _AmbientColor: {r: 0.6981132, g: 0.6981132, b: 0.6981132, a: 1}
- _Color: {r: 0.7169812, g: 0.7169812, b: 0.7169812, a: 1}
- _AmbientColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _RimColor: {r: 0.4245283, g: 0.4245283, b: 0.4245283, a: 1}
- _SpecularColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _RimColor: {r: 3.3882353, g: 3.3882353, b: 3.3882353, a: 1}
- _SpecularColor: {r: 2.0078433, g: 2.0078433, b: 2.0078433, a: 1}
m_BuildTextureStacks: []

11
Assets/BossRoom/Material/Characters/ToonTest/Head_Rogue_Girl.mat


- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimAmount: 0.667
- _RimThreshold: 0.23
- _RimThreshold: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

- _AmbientColor: {r: 0.5754717, g: 0.5754717, b: 0.5754717, a: 1}
- _Color: {r: 0.7169812, g: 0.7169812, b: 0.7169812, a: 1}
- _AmbientColor: {r: 1, g: 1, b: 1, a: 1}
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Assets/BossRoom/Material/Characters/ToonTest/Weapons_Archer.mat


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8
Assets/BossRoom/PostProcessing/PostProcessVolume Profile.asset


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872
Assets/BossRoom/Prefabs/Dungeon/Dungeon/Dungeon.prefab
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查看文件

858
Assets/BossRoom/Scenes/DungeonTest.unity
文件差异内容过多而无法显示
查看文件

2
Assets/BossRoom/Textures/Characters/Tank_Weapon_CLR.tga
文件差异内容过多而无法显示
查看文件

2
ProjectSettings/ProjectSettings.asset


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4
Assets/BossRoom/Textures/Environment/deco_dungeon.png
文件差异内容过多而无法显示
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8
Assets/BossRoom/Textures/Environment.meta


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部分文件因为文件数量过多而无法显示

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