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using System;
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
namespace Unity.DemoTeam.DigitalHuman
{
public class SkinDeformationClipBuildProcessor : IPreprocessBuildWithReport
{
public int callbackOrder
{
get { return 0; }
}
public void OnPreprocessBuild(BuildReport report)
{
var clips = Resources.FindObjectsOfTypeAll<SkinDeformationClip>();
foreach (var clip in clips)
{
clip.CopyToStreamingAssets();
EditorUtility.SetDirty(clip);
}
AssetDatabase.SaveAssets();
}
}
}