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37 行
1002 B
37 行
1002 B
using UnityEditor;
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using UnityEngine;
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namespace Unity.DemoTeam.DigitalHuman
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{
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[CustomEditor(typeof(PrefabTransformHierarchy))]
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public class PrefabTransformHierarchyEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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var root = target as PrefabTransformHierarchy;
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if (root != null)
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{
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EditorGUI.BeginDisabledGroup(Application.isPlaying);
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{
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if (GUILayout.Button("Revert transform hierarchy"))
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{
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var transforms = root.GetComponentsInChildren<Transform>(includeInactive: true);
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for (int i = 0; i != transforms.Length; i++)
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{
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EditorUtility.DisplayProgressBar("Reverting transforms ...", (i + 1) + " / " + transforms.Length, (float)i / transforms.Length);
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var transform = transforms[i];
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if (transform != null)
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{
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PrefabUtility.RevertObjectOverride(transforms[i], InteractionMode.UserAction);
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}
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}
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EditorUtility.ClearProgressBar();
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}
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}
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EditorGUI.EndDisabledGroup();
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}
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}
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}
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}
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