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423 行
11 KiB
423 行
11 KiB
using System;
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using UnityEngine;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.DemoTeam.Attributes;
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namespace Unity.DemoTeam.DigitalHuman
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{
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[ExecuteAlways]
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public class SkinAttachment : MeshInstanceBehaviour
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{
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public enum AttachmentMode
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{
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BuildPoses,
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LinkPosesByReference,
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LinkPosesBySpecificIndex,
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}
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public enum AttachmentType
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{
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Transform,
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Mesh,
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MeshRoots,
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}
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[HideInInspector] public bool attached;
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[HideInInspector] public Vector3 attachedLocalPosition;
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[HideInInspector] public Quaternion attachedLocalRotation;
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[HideInInspector]
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public SkinAttachmentTarget targetActive;
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[EditableIf("attached", false)]
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public SkinAttachmentTarget target;
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[EditableIf("attached", false)]
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public AttachmentType attachmentType = AttachmentType.Transform;
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[EditableIf("attached", false)]
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public AttachmentMode attachmentMode = AttachmentMode.BuildPoses;
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[EditableIf("attached", false)]
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public SkinAttachment attachmentLink = null;
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[EditableIf("attachmentMode", AttachmentMode.LinkPosesBySpecificIndex)]
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public int attachmentIndex = -1;
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[EditableIf("attachmentMode", AttachmentMode.LinkPosesBySpecificIndex)]
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public int attachmentCount = 0;
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[HideInInspector]
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public ulong checksum0 = 0;
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[HideInInspector]
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public ulong checksum1 = 0;
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[Header("Debug options")]
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public bool showBounds = false;
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public bool showIslands = false;
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public bool showRootLines = false;
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private const int debugColorsSize = 7;
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private static Color[] debugColors = new Color[debugColorsSize] { Color.red, Color.green, Color.blue, Color.cyan, Color.magenta, Color.yellow, Color.white };
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private static SkinAttachmentData debugData;
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[Header("Runtime options")]
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public bool forceRecalculateBounds;
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public bool forceRecalculateNormals;
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public bool forceRecalculateTangents;
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[NonSerialized] public float meshAssetRadius;
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[NonSerialized] public MeshBuffers meshBuffers;
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[NonSerialized] public MeshAdjacency meshAdjacency;
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[NonSerialized] public MeshIslands meshIslands;
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[NonSerialized] public Transform skinningBone;
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[NonSerialized] public Matrix4x4 skinningBoneBindPose;
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[NonSerialized] public Matrix4x4 skinningBoneBindPoseInverse;
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public Matrix4x4 GetWorldToLocalSkinning()
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{
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if (skinningBone != null)
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return (skinningBoneBindPoseInverse * skinningBone.worldToLocalMatrix);
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else
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return (this.transform.worldToLocalMatrix);
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}
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public Matrix4x4 GetLocalSkinningToWorld()
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{
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if (skinningBone != null)
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return (skinningBone.localToWorldMatrix * skinningBoneBindPose);
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else
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return (this.transform.localToWorldMatrix);
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}
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void DiscoverSkinningBone()
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{
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skinningBone = null;
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skinningBoneBindPose = Matrix4x4.identity;
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skinningBoneBindPoseInverse = Matrix4x4.identity;
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// search for skinning bone
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var smr = GetComponent<SkinnedMeshRenderer>();
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if (smr != null)
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{
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int skinningBoneIndex = -1;
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unsafe
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{
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var boneWeights = meshAsset.GetAllBoneWeights();
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var boneWeightPtr = (BoneWeight1*)boneWeights.GetUnsafeReadOnlyPtr();
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for (int i = 0; i != boneWeights.Length; i++)
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{
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if (boneWeightPtr[i].weight > 0.0f)
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{
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if (skinningBoneIndex == -1)
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skinningBoneIndex = boneWeightPtr[i].boneIndex;
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if (skinningBoneIndex != boneWeightPtr[i].boneIndex)
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{
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skinningBoneIndex = -1;
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break;
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}
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}
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}
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}
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if (skinningBoneIndex != -1)
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{
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skinningBone = smr.bones[skinningBoneIndex];
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skinningBoneBindPose = meshInstance.bindposes[skinningBoneIndex];
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skinningBoneBindPoseInverse = skinningBoneBindPose.inverse;
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//Debug.Log("discovered skinning bone for " + this.name + " : " + skinningBone.name);
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}
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}
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}
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protected override void OnMeshInstanceCreated()
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{
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meshAssetRadius = meshAsset.bounds.extents.magnitude;// conservative
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if (meshBuffers == null)
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meshBuffers = new MeshBuffers(meshInstance);
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else
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meshBuffers.LoadFrom(meshInstance);
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if (meshAdjacency == null)
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meshAdjacency = new MeshAdjacency(meshBuffers);
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else
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meshAdjacency.LoadFrom(meshBuffers);
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if (meshIslands == null)
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meshIslands = new MeshIslands(meshAdjacency);
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else
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meshIslands.LoadFrom(meshAdjacency);
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DiscoverSkinningBone();
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}
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protected override void OnMeshInstanceDeleted()
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{
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// do nothing
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}
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public Hash128 Checksum()
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{
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return new Hash128(checksum0, checksum1);
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}
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public bool ChecksumCompare(in SkinAttachmentData data)
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{
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return (checksum0 == data.checksum0) && (checksum1 == data.checksum1);
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}
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public void RevertVertexData()
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{
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if (meshAsset != null)
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{
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if (meshBuffers == null)
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meshBuffers = new MeshBuffers(meshAsset);
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else
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meshBuffers.LoadFrom(meshAsset);
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}
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}
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public void Attach(bool storePositionRotation = true)
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{
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EnsureMeshInstance();
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if (targetActive != null)
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targetActive.RemoveSubject(this);
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targetActive = target;
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targetActive.AddSubject(this);
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if (storePositionRotation)
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{
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attachedLocalPosition = transform.localPosition;
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attachedLocalRotation = transform.localRotation;
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}
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attached = true;
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}
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public void Detach(bool revertPositionRotation = true)
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{
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RemoveMeshInstance();
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if (targetActive != null)
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targetActive.RemoveSubject(this);
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if (revertPositionRotation)
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{
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transform.localPosition = attachedLocalPosition;
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transform.localRotation = attachedLocalRotation;
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}
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attached = false;
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}
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void ValidateAttachedState()
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{
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if (attached)
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{
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if (targetActive != null && targetActive == target)
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{
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EnsureMeshInstance();
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}
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else
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{
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Detach();
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}
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}
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else
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{
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RemoveMeshInstance();
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}
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}
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void OnEnable()
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{
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ValidateAttachedState();
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}
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void Update()
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{
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ValidateAttachedState();
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}
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void LateUpdate()
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{
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var forceRecalculateAny = forceRecalculateBounds || forceRecalculateNormals || forceRecalculateTangents;
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if (forceRecalculateAny && meshInstance != null)
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{
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if (forceRecalculateTangents)
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meshInstance.SilentlyRecalculateTangents();
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if (forceRecalculateNormals)
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meshInstance.SilentlyRecalculateNormals();
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if (forceRecalculateBounds)
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meshInstance.SilentlyRecalculateBounds();
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}
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}
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void OnDestroy()
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{
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RemoveMeshInstance();
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}
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#if UNITY_EDITOR
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void OnDrawGizmosSelected()
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{
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if (isActiveAndEnabled == false)
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return;
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if (attached)
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DrawGizmosAttached();
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else
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DrawGizmosDetached();
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}
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void DrawGizmosAttached()
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{
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if (attachmentType != AttachmentType.Transform)
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{
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if (meshInstance == null)
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return;
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Gizmos.matrix = this.transform.localToWorldMatrix;
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if (showBounds)
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{
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Gizmos.color = Color.white;
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Gizmos.DrawWireCube(meshInstance.bounds.center, meshInstance.bounds.extents * 2.0f);
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}
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}
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}
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void DrawGizmosDetached()
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{
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if (target == null)
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return;
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var targetMeshInfo = target.GetCachedMeshInfo();
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if (targetMeshInfo.valid == false)
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return;
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if (attachmentType == AttachmentType.Transform)
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{
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// draw sphere with radius to closest vertex
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var closestDist = float.MaxValue;
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var closestNode = -1;
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var targetLocalPos = target.transform.InverseTransformPoint(this.transform.position);
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if (targetMeshInfo.meshVertexBSP.FindNearest(ref closestDist, ref closestNode, ref targetLocalPos))
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{
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Gizmos.matrix = target.transform.localToWorldMatrix;
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var r = targetLocalPos - target.meshBuffers.vertexPositions[closestNode];
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var d = Vector3.Dot(target.meshBuffers.vertexNormals[closestNode], r);
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var c = (d >= 0.0f) ? Color.cyan : Color.magenta;
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Gizmos.color = Color.Lerp(Color.clear, c, 0.25f);
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Gizmos.DrawSphere(targetLocalPos, Mathf.Sqrt(closestDist));
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Gizmos.color = Color.Lerp(Color.clear, c, 0.75f);
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Gizmos.DrawLine(targetLocalPos, target.meshBuffers.vertexPositions[closestNode]);
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foreach (var triangle in targetMeshInfo.meshAdjacency.vertexTriangles[closestNode])
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{
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int _0 = triangle * 3;
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int v0 = target.meshBuffers.triangles[_0];
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int v1 = target.meshBuffers.triangles[_0 + 1];
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int v2 = target.meshBuffers.triangles[_0 + 2];
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Gizmos.DrawLine(target.meshBuffers.vertexPositions[v0], target.meshBuffers.vertexPositions[v1]);
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Gizmos.DrawLine(target.meshBuffers.vertexPositions[v1], target.meshBuffers.vertexPositions[v2]);
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Gizmos.DrawLine(target.meshBuffers.vertexPositions[v2], target.meshBuffers.vertexPositions[v0]);
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}
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}
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}
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else
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{
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EnsureMeshInstance();
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if (meshInstance == null)
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return;
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var subjectPositions = meshBuffers.vertexPositions;
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if (skinningBone != null)
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Gizmos.matrix = skinningBone.localToWorldMatrix * skinningBoneBindPose;
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else
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Gizmos.matrix = this.transform.localToWorldMatrix;
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if (showIslands)
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{
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for (int island = 0; island != meshIslands.islandCount; island++)
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{
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Gizmos.color = Color.Lerp(Color.clear, debugColors[island % debugColors.Length], 0.5f);
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foreach (var i in meshIslands.islandVertices[island])
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{
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foreach (var j in meshAdjacency.vertexVertices[i])
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{
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Gizmos.DrawLine(subjectPositions[i], subjectPositions[j]);
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}
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}
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}
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}
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if (showRootLines)
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{
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if (debugData == null)
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{
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debugData = SkinAttachmentData.CreateInstance<SkinAttachmentData>();
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debugData.hideFlags = HideFlags.HideAndDontSave;
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}
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else
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{
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debugData.Clear();
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}
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int dryRunPoseCount = -1;
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int dryRunItemCount = -1;
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SkinAttachmentDataBuilder.BuildDataAttachSubjectReadOnly(ref debugData, target.transform, target.GetCachedMeshInfo(), this, dryRun: true, ref dryRunPoseCount, ref dryRunItemCount);
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{
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ArrayUtils.ResizeCheckedIfLessThan(ref debugData.pose, dryRunPoseCount);
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ArrayUtils.ResizeCheckedIfLessThan(ref debugData.item, dryRunItemCount);
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}
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SkinAttachmentDataBuilder.BuildDataAttachSubjectReadOnly(ref debugData, target.transform, target.GetCachedMeshInfo(), this, dryRun: false, ref dryRunPoseCount, ref dryRunItemCount);
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Matrix4x4 targetToWorld;
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{
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// NOTE: for skinned targets, targetToWorld specifically excludes scale, since source data (BakeMesh) is already scaled
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if (target.meshBakedSmr != null)
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targetToWorld = Matrix4x4.TRS(target.transform.position, target.transform.rotation, Vector3.one);
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else
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targetToWorld = target.transform.localToWorldMatrix;
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}
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Matrix4x4 targetToSubject;
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{
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if (skinningBone != null)
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targetToSubject = (skinningBoneBindPoseInverse * skinningBone.worldToLocalMatrix) * targetToWorld;
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else
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targetToSubject = this.transform.worldToLocalMatrix * targetToWorld;
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}
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for (int island = 0; island != meshIslands.islandCount; island++)
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{
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Gizmos.color = Color.Lerp(Color.clear, debugColors[island % debugColors.Length], 0.5f);
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foreach (var i in meshIslands.islandVertices[island])
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{
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Vector3 rootOffset = targetToSubject.MultiplyVector(-debugData.item[i].targetOffset);
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Gizmos.DrawRay(subjectPositions[i], rootOffset);
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}
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}
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}
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}
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}
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#endif
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}
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}
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