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42 行
837 B
42 行
837 B
using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace Unity.DemoTeam.DigitalHuman
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{
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[Serializable]
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public class SkinDeformationPlayableAsset : PlayableAsset, ITimelineClipAsset
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{
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public SkinDeformationClip clip;
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public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
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{
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var playable = ScriptPlayable<SkinDeformationPlayable>.Create(graph);
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var playableBehaviour = playable.GetBehaviour();
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{
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playableBehaviour.clip = clip;
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}
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return playable;
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}
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public ClipCaps clipCaps
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{
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get
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{
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return ClipCaps.Blending | ClipCaps.ClipIn | ClipCaps.Extrapolation | ClipCaps.SpeedMultiplier;
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}
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}
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public override double duration
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{
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get
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{
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if (clip != null)
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return clip.Duration;
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else
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return 3.0;
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}
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}
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}
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}
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