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36 行
801 B
36 行
801 B
using System;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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namespace Unity.DemoTeam.DigitalHuman
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{
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public unsafe struct UnsafeArrayBool : IDisposable
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{
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public bool* val;
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private long valSize;
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private Allocator allocator;
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public UnsafeArrayBool(int capacity, Allocator allocator = Allocator.Temp)
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{
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this.val = (bool*)UnsafeUtility.Malloc(sizeof(bool) * capacity, 1, allocator);
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this.valSize = sizeof(bool) * capacity;
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this.allocator = allocator;
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}
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public void Clear(bool value)
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{
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if (value == false)
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UnsafeUtility.MemClear(val, valSize);
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else
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UnsafeUtility.MemCpyReplicate(val, &value, sizeof(bool), (int)valSize / sizeof(bool));
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}
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public void Dispose()
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{
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if (val != null)
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UnsafeUtility.Free(val, allocator);
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}
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}
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}
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