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28 行
582 B
28 行
582 B
using System;
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using UnityEngine;
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using Unity.Collections;
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namespace Unity.DemoTeam.DigitalHuman
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{
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public struct NativeMeshSOA : IDisposable
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{
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public NativeArray<Vector3> vertexPositions;
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public NativeArray<Vector2> vertexTexCoords;
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public NativeArray<Vector3> vertexNormals;
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public int vertexCount;
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public NativeArray<int> faceIndices;
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public int faceIndicesCount;
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public void Dispose()
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{
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vertexPositions.Dispose();
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vertexTexCoords.Dispose();
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vertexNormals.Dispose();
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vertexCount = 0;
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faceIndices.Dispose();
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faceIndicesCount = 0;
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}
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}
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}
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