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314 行
8.2 KiB
314 行
8.2 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Profiling;
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using Unity.Collections.LowLevel.Unsafe;
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namespace Unity.DemoTeam.DigitalHuman
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{
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public class MeshBuffers
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{
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public static List<Vector3> __tempVertexPositions = new List<Vector3>();
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public static List<Vector4> __tempVertexTangents = new List<Vector4>();
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public static List<Vector3> __tempVertexNormals = new List<Vector3>();
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public static List<int> __tempIndices = new List<int>();
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public int vertexCount;
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public Vector3[] vertexPositions;
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public Vector4[] vertexTangents;
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public Vector3[] vertexNormals;
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public int triangleCount;
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public int[] triangles;
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public MeshBuffers(int vertexCapacity)
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{
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vertexCount = 0;
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vertexPositions = new Vector3[vertexCapacity];
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vertexTangents = new Vector4[vertexCapacity];
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vertexNormals = new Vector3[vertexCapacity];
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triangleCount = 0;
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triangles = new int[vertexCapacity];
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}
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public MeshBuffers(Mesh mesh) : this(mesh.vertexCount)
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{
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LoadFrom(mesh);
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}
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public void LoadFrom(Mesh mesh)
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{
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// copy vertices
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Profiler.BeginSample("copy-verts");
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{
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mesh.GetVertices(__tempVertexPositions);
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mesh.GetTangents(__tempVertexTangents);
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mesh.GetNormals(__tempVertexNormals);
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vertexCount = mesh.vertexCount;
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ArrayUtils.ResizeCheckedIfLessThan(ref vertexPositions, vertexCount);
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__tempVertexPositions.CopyTo(vertexPositions);
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ArrayUtils.ResizeCheckedIfLessThan(ref vertexTangents, vertexCount);
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__tempVertexTangents.CopyTo(vertexTangents);
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ArrayUtils.ResizeCheckedIfLessThan(ref vertexNormals, vertexCount);
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__tempVertexNormals.CopyTo(vertexNormals);
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}
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Profiler.EndSample();
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// copy triangles
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Profiler.BeginSample("copy-tris");
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{
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triangleCount = 0;
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int submeshCount = mesh.subMeshCount;
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if (submeshCount > 0)
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{
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for (int i = 0; i != submeshCount; i++)
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{
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mesh.GetTriangles(__tempIndices, i);
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int submeshTriangleCount = __tempIndices.Count;
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if (submeshTriangleCount > 0)
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{
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ArrayUtils.ResizeCheckedIfLessThan(ref triangles, triangleCount + submeshTriangleCount);
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__tempIndices.CopyTo(triangles, triangleCount);
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}
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triangleCount += submeshTriangleCount;
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}
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}
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}
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Profiler.EndSample();
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}
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public void LoadFrom(in NativeMeshSOA nativeMesh)
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{
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// copy vertices
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Profiler.BeginSample("copy-verts");
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{
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vertexCount = nativeMesh.vertexCount;
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ArrayUtils.ResizeCheckedIfLessThan(ref vertexPositions, vertexCount);
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ArrayUtils.ResizeCheckedIfLessThan(ref vertexTangents, vertexCount);
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ArrayUtils.ResizeCheckedIfLessThan(ref vertexNormals, vertexCount);
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nativeMesh.vertexPositions.CopyTo(vertexPositions);
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Array.Clear(vertexTangents, 0, vertexTangents.Length);
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nativeMesh.vertexNormals.CopyTo(vertexNormals);
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}
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Profiler.EndSample();
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// copy triangles
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Profiler.BeginSample("copy-tris");
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{
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triangleCount = nativeMesh.faceIndicesCount;
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ArrayUtils.ResizeCheckedIfLessThan(ref triangles, triangleCount);
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nativeMesh.faceIndices.CopyTo(triangles);
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}
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Profiler.EndSample();
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}
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public void LoadPositionsFrom(Mesh mesh)
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{
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Profiler.BeginSample("inject-verts-pos");
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{
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mesh.GetVertices(__tempVertexPositions);
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ArrayUtils.ResizeCheckedIfLessThan(ref vertexPositions, vertexCount);
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__tempVertexPositions.CopyTo(vertexPositions);
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}
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Profiler.EndSample();
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}
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public void LoadNormalsFrom(Mesh mesh)
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{
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Profiler.BeginSample("inject-verts-nrm");
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{
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mesh.GetNormals(__tempVertexNormals);
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ArrayUtils.ResizeCheckedIfLessThan(ref vertexNormals, vertexCount);
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__tempVertexNormals.CopyTo(vertexNormals);
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}
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Profiler.EndSample();
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}
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public void CopyTo(MeshBuffers meshBuffers)
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{
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Profiler.BeginSample("copy-existing");
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{
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ArrayUtils.CopyChecked(vertexPositions, ref meshBuffers.vertexPositions, vertexCount);
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ArrayUtils.CopyChecked(vertexTangents, ref meshBuffers.vertexTangents, vertexCount);
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ArrayUtils.CopyChecked(vertexNormals, ref meshBuffers.vertexNormals, vertexCount);
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meshBuffers.vertexCount = vertexCount;
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ArrayUtils.CopyChecked(triangles, ref meshBuffers.triangles, triangleCount);
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meshBuffers.triangleCount = triangleCount;
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}
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Profiler.EndSample();
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}
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public void ApplyRotation(Quaternion q)
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{
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for (int i = 0; i != vertexCount; i++)
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{
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vertexPositions[i] = q * vertexPositions[i];
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}
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for (int i = 0; i != vertexCount; i++)
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{
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Vector3 tangent3 = q * ((Vector3)vertexTangents[i]);
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vertexTangents[i].x = tangent3.x;
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vertexTangents[i].y = tangent3.y;
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vertexTangents[i].z = tangent3.z;
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vertexTangents[i].w = vertexTangents[i].w;
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}
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for (int i = 0; i != vertexCount; i++)
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{
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vertexNormals[i] = q * vertexNormals[i];
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}
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}
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public void ApplyScale(float s)
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{
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for (int i = 0; i != vertexCount; i++)
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{
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vertexPositions[i] = s * vertexPositions[i];
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}
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}
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public void ApplySmoothing(MeshAdjacency meshAdjacency, int iterations)
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{
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Debug.Assert(vertexCount == meshAdjacency.vertexCount);
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unsafe
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{
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fixed (Vector3* __vertexPositions = vertexPositions)
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{
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using (var v = new UnsafeArrayVector3(meshAdjacency.vertexCount))
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{
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while (iterations-- >= 0)
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{
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for (int i = 0; i != meshAdjacency.vertexCount; i++)
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{
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var s = new Vector3(0.0f, 0.0f, 0.0f);
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var d = meshAdjacency.vertexVertices.lists[i].size;
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foreach (int j in meshAdjacency.vertexVertices[i])
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{
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s.x += __vertexPositions[j].x;
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s.y += __vertexPositions[j].y;
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s.z += __vertexPositions[j].z;
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}
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v.val[i] = s / d;
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}
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UnsafeUtility.MemCpy(__vertexPositions, v.val, sizeof(Vector3) * vertexCount);
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}
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}
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}
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}
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}
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public void ApplyWeldedChanges(MeshAdjacency meshAdjacency)
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{
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Debug.Assert(vertexCount == meshAdjacency.vertexCount);
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for (int i = 0; i != meshAdjacency.vertexCount; i++)
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{
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foreach (int j in meshAdjacency.vertexWelded[i])
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{
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vertexPositions[j] = vertexPositions[i];
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vertexTangents[j] = vertexTangents[i];
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vertexNormals[j] = vertexNormals[i];
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}
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}
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}
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public Vector3 CalcMeshCenter()
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{
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Vector3 average = Vector3.zero;
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for (int i = 0; i != vertexCount; i++)
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{
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average += vertexPositions[i];
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}
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return average / vertexCount;
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}
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public Vector3 CalcAABBCenter()
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{
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Vector3 min;
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Vector3 max;
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CalcAABBMinMax(out min, out max);
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return 0.5f * (min + max);
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}
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public Vector3 CalcAABBExtent()
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{
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Vector3 min;
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Vector3 max;
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CalcAABBMinMax(out min, out max);
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return 0.5f * (max - min);
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}
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public void CalcAABBMinMax(out Vector3 min, out Vector3 max)
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{
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min = Vector3.positiveInfinity;
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max = Vector3.negativeInfinity;
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for (int i = 0; i != vertexCount; i++)
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{
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min = Vector3.Min(min, vertexPositions[i]);
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max = Vector3.Max(max, vertexPositions[i]);
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}
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}
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public void RecalculateNormals(MeshAdjacency meshAdjacency)
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{
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unsafe
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{
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using (var triangleProducts = new UnsafeArrayVector3(meshAdjacency.triangleCount))
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{
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triangleProducts.Clear(Vector3.zero);
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for (int i = 0; i != meshAdjacency.triangleCount; i++)
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{
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var _e = meshAdjacency.triangleVertices[i].GetEnumerator();
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int v0 = _e.ReadNext();
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int v1 = _e.ReadNext();
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int v2 = _e.ReadNext();
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Vector3 v0v1 = vertexPositions[v1] - vertexPositions[v0];
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Vector3 v0v2 = vertexPositions[v2] - vertexPositions[v0];
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triangleProducts.val[i] = Vector3.Cross(v0v1, v0v2);
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}
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for (int i = 0; i != meshAdjacency.vertexCount; i++)
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{
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Vector3 sumProducts = Vector3.zero;
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foreach (var triangle in meshAdjacency.vertexTriangles[i])
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{
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sumProducts += triangleProducts.val[triangle];
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}
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var sumProductsSqNorm = Vector3.SqrMagnitude(sumProducts);
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if (sumProductsSqNorm != 0.0f)
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{
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vertexNormals[i] = sumProducts / Mathf.Sqrt(sumProductsSqNorm);
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}
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else
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{
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var numVertexTriangles = meshAdjacency.vertexTriangles.lists[i].size;
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if (numVertexTriangles != 0)
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{
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Debug.LogError("degenerate vertex " + i + ": all " + numVertexTriangles + " adjacent triangles have zero area");
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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