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106 行
1.7 KiB
106 行
1.7 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Unity.DemoTeam.DigitalHuman
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{
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[Serializable]
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public struct LinkedIndexList
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{
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public int head;
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public int size;
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}
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[Serializable]
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public struct LinkedIndexItem
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{
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public int next;
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public int prev;
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public int data;
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}
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[Serializable]
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public struct LinkedIndexEnumerable : IEnumerable<int>
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{
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public LinkedIndexItem[] items;
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public int headIndex;
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public LinkedIndexEnumerable(LinkedIndexItem[] items, int headIndex)
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{
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this.items = items;
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this.headIndex = headIndex;
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}
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public LinkedIndexEnumerator GetEnumerator()
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{
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return new LinkedIndexEnumerator(items, headIndex, -1);
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}
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IEnumerator<int> IEnumerable<int>.GetEnumerator()
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{
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return GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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[Serializable]
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public struct LinkedIndexEnumerator : IEnumerator<int>
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{
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public LinkedIndexItem[] items;
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public int headIndex;
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public int itemIndex;
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public LinkedIndexEnumerator(LinkedIndexItem[] items, int headIndex, int itemIndex)
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{
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this.items = items;
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this.headIndex = headIndex;
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this.itemIndex = itemIndex;
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}
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public int Current
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{
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get { return items[itemIndex].data; }
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}
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object IEnumerator.Current
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{
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get { return Current; }
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}
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public bool MoveNext()
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{
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if (itemIndex == -1)
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{
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itemIndex = headIndex;
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return (itemIndex != -1);//return true;
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}
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else
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{
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itemIndex = items[itemIndex].next;
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return (itemIndex != headIndex);
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}
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}
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public int ReadNext()
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{
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if (MoveNext())
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return Current;
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else
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return -1;
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}
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public void Reset()
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{
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itemIndex = headIndex;
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}
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public void Dispose()
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{
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// foo
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}
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}
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}
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