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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Unity.DemoTeam.DigitalHuman
{
[CreateAssetMenu(menuName = "Digital Human/Snappers Head Importer", fileName = "MyCharacter_SnappersHeadImporter", order = 50)]
public class SnappersHeadImporter : ScriptableObject
{
const int SB_SIZE = 65536;
[Header("Source stacks")]
public List<TextAsset> scriptsResolveControllers;
public List<TextAsset> scriptsResolveBlendShapes;
public List<TextAsset> scriptsResolveShaderParam;
[Header("Source literals")]
public string namedControllers = "Controllers";
public string namedBlendShapes = "BlendShapes";
public string namedShaderParam = "ShaderParam";
[Header("Output settings")]
public string csClassPrefix = "MyCharacter";
public string csNamespace = "MyNamespace";
#if UNITY_EDITOR
[ContextMenu("Generate")]
public void Generate()
{
var includedControllers = new Dictionary<string, SnappersControllerCaps>();
var includedBlendShapes = new HashSet<string>();
var includedShaderParam = new HashSet<string>();
// generate the evaluation functions
{
GenerateEvaluationFunctions(scriptsResolveControllers, scriptsResolveBlendShapes, scriptsResolveShaderParam, includedControllers, includedBlendShapes, includedShaderParam);
}
// generate the data structures
{
GenerateDataStructure("SnappersControllers", includedControllers.Keys);
GenerateDataStructure("SnappersBlendShapes", includedBlendShapes);
// ................... SnappersShaderParam.. already defined
}
AssetDatabase.Refresh();
Debug.LogFormat("trying to create: {0}.{1}_SnappersHead", csNamespace, csClassPrefix);
var scriptInstance = CreateInstance(string.Format("{0}.{1}_SnappersHead", csNamespace, csClassPrefix));
if (scriptInstance != null)
{
var outputDir = GetWritePath();
var outputPath = string.Format("{0}/{1}_SnappersHead.asset", outputDir, csClassPrefix);
AssetDatabase.CreateAsset(scriptInstance, outputPath);
AssetDatabase.SaveAssets();
}
}
public void GenerateEvaluationFunctions(List<TextAsset> resolveControllers, List<TextAsset> resolveBlendShapes, List<TextAsset> resolveShaderParam, Dictionary<string, SnappersControllerCaps> includedControllers, HashSet<string> includedBlendShapes, HashSet<string> includedShaderParam)
{
var sb = new StringBuilder(SB_SIZE);
sb.AppendLine("using UnityEngine;");
sb.AppendLine("using Unity.DemoTeam.DigitalHuman;");
sb.AppendLine("using Unity.Collections.LowLevel.Unsafe;// for UnsafeUtilityEx.AsRef<T>");
sb.AppendLine();
sb.AppendLine("using static Unity.DemoTeam.DigitalHuman.SnappersHeadDefinitionMath;");
sb.AppendLine();
sb.AppendFormat("namespace {0}\n", csNamespace);
sb.AppendLine("{");
sb.AppendFormat(" using SnappersControllers = {0}_SnappersControllers<SnappersController>;\n", csClassPrefix);
sb.AppendFormat(" using SnappersBlendShapes = {0}_SnappersBlendShapes<float>;\n", csClassPrefix);
sb.AppendLine();
sb.AppendFormat(" public class {0}_{1}\n", csClassPrefix, "SnappersHead : SnappersHeadDefinition");
sb.AppendLine(" {");
sb.AppendLine(" public override InstanceData CreateInstanceData(Mesh sourceMesh, Transform sourceRig, Warning warnings)");
sb.AppendLine(" {");
sb.AppendLine(" return CreateInstanceData<SnappersControllers, SnappersBlendShapes>(sourceMesh, sourceRig, warnings);");
sb.AppendLine(" }");
sb.AppendLine();
sb.AppendLine("#pragma warning disable 0219");
GenerateEvaluationFunction(sb, " ", "ResolveControllers", resolveControllers, includedControllers, includedBlendShapes, includedShaderParam, skipCaps: true);
sb.AppendLine();
GenerateEvaluationFunction(sb, " ", "ResolveBlendShapes", resolveBlendShapes, includedControllers, includedBlendShapes, includedShaderParam, skipCaps: false);
sb.AppendLine();
GenerateEvaluationFunction(sb, " ", "ResolveShaderParam", resolveShaderParam, includedControllers, includedBlendShapes, includedShaderParam, skipCaps: false);
sb.AppendLine();
GenerateInitializeControllerCaps(sb, " ", "InitializeControllerCaps", includedControllers);
sb.AppendLine("#pragma warning restore 0219");
sb.AppendLine(" }");
sb.AppendLine("}");
WriteScriptAsset(string.Format("{0}_{1}", csClassPrefix, "SnappersHead"), sb.ToString());
}
public void GenerateEvaluationFunction(StringBuilder sb, string tabs, string name, List<TextAsset> scripts, Dictionary<string, SnappersControllerCaps> includedControllers, HashSet<string> includedBlendShapes, HashSet<string> includedShaderParam, bool skipCaps)
{
sb.AppendFormat(" // --- {0}\n", name);
sb.AppendFormat(" public override unsafe void {0}(void* ptrSnappersControllers, void* ptrSnappersBlendShapes, void* ptrSnappersShaderParam)\n", name);
sb.AppendLine(" {");
sb.AppendFormat(" {0}(\n", name);
sb.AppendLine(" ref UnsafeUtilityEx.AsRef<SnappersControllers>(ptrSnappersControllers),");
sb.AppendLine(" ref UnsafeUtilityEx.AsRef<SnappersBlendShapes>(ptrSnappersBlendShapes),");
sb.AppendLine(" ref UnsafeUtilityEx.AsRef<SnappersShaderParam>(ptrSnappersShaderParam)");
sb.AppendLine(" );");
sb.AppendLine(" }");
sb.AppendFormat(" public void {0}(ref SnappersControllers {1}, ref SnappersBlendShapes {2}, ref SnappersShaderParam {3})\n", name, namedControllers, namedBlendShapes, namedShaderParam);
sb.AppendLine(" {");
foreach (var script in scripts)
{
if (script == null)
continue;
sb.AppendFormat(" // this segment generated from '{0}'\n", script.name);
sb.AppendLine(" {");
GenerateEvaluationFunctionSegment(sb, " ", script, includedControllers, includedBlendShapes, includedShaderParam, skipCaps);
sb.AppendLine(" }");
}
sb.AppendLine(" }");
}
public void GenerateEvaluationFunctionSegment(StringBuilder sb, string tabs, TextAsset script, Dictionary<string, SnappersControllerCaps> includedControllers, HashSet<string> includedBlendShapes, HashSet<string> includedShaderParams, bool skipCaps)
{
var regexDouble = new Regex("(\\d+\\.\\d+)([^f])");
var regexMember = new Regex("([a-zA-Z_]+[\\w]*)\\.([a-zA-Z_]+[\\w]*)");
var inputPath = AssetDatabase.GetAssetPath(script);
var inputStream = new StreamReader(inputPath);
while (inputStream.EndOfStream == false)
{
var line = inputStream.ReadLine();
if (line.Length == 0)
continue;
// add tabs
sb.Append(tabs);
// replace $ with _
line = line.Replace('$', '_');
// replace eeg. 0.0 with 0.0f
line = regexDouble.Replace(line, "$1f$2");
// replace and gather struct.member
var matches = regexMember.Matches(line);
{
int lineCursor = 0;
foreach (Match match in matches)
{
sb.Append(line, lineCursor, match.Index - lineCursor);
var nameStruct = match.Groups[1].Value;
var nameMember = match.Groups[2].Value;
if (nameStruct == namedBlendShapes)
{
includedBlendShapes.Add(nameMember);
}
//else if (nameStruct == namedControllers)
//{
// includedControllers.Add(nameMember);
//}
else if (nameStruct == namedShaderParam)
{
includedShaderParams.Add(nameMember);
}
else// controller
{
SnappersControllerCaps caps;
includedControllers.TryGetValue(nameStruct, out caps);
includedControllers[nameStruct] = caps | (skipCaps ? SnappersControllerCaps.none : TranslateControllerField(nameMember));
sb.Append(namedControllers);
sb.Append('.');
}
lineCursor = match.Index;
}
sb.Append(line, lineCursor, line.Length - lineCursor);
}
// add newline
sb.Append('\n');
}
inputStream.Close();
}
public void GenerateInitializeControllerCaps(StringBuilder sb, string tabs, string name, Dictionary<string, SnappersControllerCaps> includedControllers)
{
Func<StringBuilder, int, SnappersControllerCaps, SnappersControllerCaps, int> concatCap = (_sb, _capCount, _caps, _cap) =>
{
if ((_caps & _cap) != 0)
{
if (_capCount++ > 0)
{
sb.Append(" | ");
}
_sb.Append("SnappersControllerCaps.");
_sb.Append(_cap);
}
return _capCount;
};
sb.AppendFormat(" // --- {0}\n", name);
sb.AppendFormat(" public override unsafe void {0}(void* ptrSnappersControllers)\n", name);
sb.AppendLine(" {");
sb.AppendFormat(" {0}(\n", name);
sb.AppendLine(" ref UnsafeUtilityEx.AsRef<SnappersControllers>(ptrSnappersControllers)");
sb.AppendLine(" );");
sb.AppendLine(" }");
sb.AppendFormat(" public void {0}(ref SnappersControllers {1})\n", name, namedControllers);
sb.AppendLine(" {");
List<string> sortedFields;
sortedFields = new List<string>(includedControllers.Keys);
sortedFields.Sort();
foreach (var field in sortedFields)
{
sb.AppendFormat(" {0}.{1}.caps = ", namedControllers, field);
var caps = includedControllers[field];
var capCount = 0;
capCount = concatCap(sb, capCount, caps, SnappersControllerCaps.translateX);
capCount = concatCap(sb, capCount, caps, SnappersControllerCaps.translateY);
capCount = concatCap(sb, capCount, caps, SnappersControllerCaps.translateZ);
capCount = concatCap(sb, capCount, caps, SnappersControllerCaps.rotateX);
capCount = concatCap(sb, capCount, caps, SnappersControllerCaps.rotateY);
capCount = concatCap(sb, capCount, caps, SnappersControllerCaps.rotateZ);
capCount = concatCap(sb, capCount, caps, SnappersControllerCaps.scaleX);
capCount = concatCap(sb, capCount, caps, SnappersControllerCaps.scaleY);
capCount = concatCap(sb, capCount, caps, SnappersControllerCaps.scaleZ);
if (capCount == 0)
sb.AppendLine("SnappersControllerCaps.none;");
else
sb.AppendLine(";");
}
sb.AppendLine(" }");
}
public void GenerateDataStructure(string name, IEnumerable<string> fields)
{
var sb = new StringBuilder(SB_SIZE);
List<string> sortedFields;
sortedFields = new List<string>(fields);
sortedFields.Sort();
sb.AppendLine("using Unity.DemoTeam.DigitalHuman;");
sb.AppendLine();
sb.AppendFormat("namespace {0}\n", csNamespace);
sb.AppendLine("{");
sb.AppendFormat(" public struct {0}_{1}<T> where T : struct\n", csClassPrefix, name);
sb.AppendLine(" {");
foreach (var field in sortedFields)
{
sb.Append(" public T ");
sb.Append(field);
sb.AppendLine(";");
}
sb.AppendLine(" }");
sb.AppendLine("}");
WriteScriptAsset(string.Format("{0}_{1}", csClassPrefix, name), sb.ToString());
}
public string GetWritePath()
{
return Path.GetDirectoryName(AssetDatabase.GetAssetPath(this)).Replace('\\', '/');
}
public string WriteScriptAsset(string identifier, string text)
{
var outputDir = GetWritePath();
var outputPath = string.Format("{0}/{1}.cs", outputDir, identifier);
var outputStream = new StreamWriter(outputPath);
outputStream.NewLine = "\n";
outputStream.Write(text.Replace("\r\n", "\n"));
outputStream.Flush();
outputStream.Close();
Debug.LogFormat("Wrote {0}", outputPath);
return outputPath;
}
static SnappersControllerCaps TranslateControllerField(string field)
{
switch (field)
{
case "translateX": return SnappersControllerCaps.translateX;
case "translateY": return SnappersControllerCaps.translateY;
case "translateZ": return SnappersControllerCaps.translateZ;
case "rotateX": return SnappersControllerCaps.rotateX;
case "rotateY": return SnappersControllerCaps.rotateY;
case "rotateZ": return SnappersControllerCaps.rotateZ;
case "scaleX": return SnappersControllerCaps.scaleX;
case "scaleY": return SnappersControllerCaps.scaleY;
case "scaleZ": return SnappersControllerCaps.scaleZ;
default: return SnappersControllerCaps.none;
}
}
#endif
}
}